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I asked this in the other forum, but it is kinda dead, so I'll try here.
So even if the "Keep display from previous frame" is enabled, it has resulted in a plain white background lately. I assume it started when I changed to HMW
I don't think the window propeties can help me this time, unless I'm missing something. Ok, how about this:
You can say I want it like the "Resize the display to fit window size" check box, the only diffrence is that I want to control how big the screen shall be instead of just filling the entire computer screen, all this when maximized. The game itself shall be 320x240
I don't want the display to show more than a game in 320x240 would, but I want the display screen bigger without filling the entire screen size while maximized as the strech option now does.
Sorry if I wasn't clear before.
And thank you for the Zip file part.
I'm not new to this program. But sometimes it still manages to get me stuck.
So exact where on propeties can I make the screen on 320x240 look like 640x480 while maximized during runtime?
I want my game to be 320x240 (small sprites) but it makes the screen so small during runtime, don't want it to stretch over the entire screen either since that's make it abit ugly too, specially on widescreen computers.
Could you also be more datailed on the Zip part please, I'm not very good on that stuff. Save file from INI don't save correctly if saved in a zipfile, just wanted to warn players about this if the application is currently in a Zip file, so no big deal really.
Asholay: Yeah maybe. Jon: Isn't that the same as disable the "follow the frame" option? I have to make it look like it's moving in normal 1.0 without filling the entire frame width with lava.
Yesterday I was making a level in a platform game with a lava land setting, the entire bottom was boiling lava. So I made a lava animated object in 32x32 and dublicated it a screen length (320)at the bottom of the frame. Now, if I duplicated the lava all the way over the frame it would be alot of objacts and I don't want that.
So I was trying to make the layer with lava warp like it seemed the lava went on forever when the screen scrolled with the player object. I worked for awhile with the layer object ( such as (layer X pos -32) and stuff) but I couldn't find a way to do this. Can someone help?