As far as I know, Moo isn't supported in F2.5 as it was superseded by Lacewing, though I'm unsure if this will be supported in F3.
Posts by Game_Master
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Are you able to say whether the exposing of C++ data types will support collection data types like Lists, Dictionaries, Stacks, Queues etc.?
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Might be worth looking at the Kenney Game Assets packs. They're $9.95 each, high quality, include loads of assets (including zombie ones), and can be used royalty free in commercial applications. The 2nd assets pack includes both top-down and side-on zombie graphics, and I believe that the 1st and 2nd packs both have RPG assets. They can be previewed on the website: Please login to see this link.
The first and second packs have more of a focus on 2D graphics, whereas the third pack seems to have its focus more on 3D (or 2.5D) stuff. Try not to get disheartened, and good luck with your game
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then what is a For Each loop? lol
For-each loops will loop through each instance of an object. For example, if you have 10 instances of an active object called "Enemy" and ran a for-each loop, it would run 10 times.For loops (fast loops in Fusion) are not tied to objects. For example, if you wanted to do something like add X numbers in sequence together (i.e. 0 + 1 + ... + n), you could use a for loop which will run a specified number of times.
The reason it'd be good to have functions in Fusion is because it would make passing parameters and getting return values a lot easier. You could set parameters in the event condition, and get the return values using an expression.
Going back to the for loop example, I could have a function called doSum, which took one parameter, an integer (non-decimal number), for X. I could define the doSum(x) in my events, then wherever I wanted to use that value, I'd just call doSum(10), and it would replace doSum(10) with the result (which would in this case be 55).
While this is possible with fast loops, you would have to set some object's alterable value to the value for X then call the fast loop, set up an event for the fast loop that calculates what you need to calculate and sets the appropriate result alterable value of an object which you could use later on. It's just not as elegant as it could be with functions.
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It's based on vBulletin 4.2.0 (you can tell if you view that page source and look in the header).
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It's probably best to use a hidden active object that you place over or under the text, and then test for it being clicked, rather than a static clickable area; if you move the text you can just move the active object as well, rather than having to manually adjust the click zone in the event editor if you move the text and don't have the active object.
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Thanks to CF2.5 Build 288.0, angular velocity can now be obtained thanks to a new expression, so the physics pause widget can now pause and resume the angular velocity.
PlasmaVoid I realise it's late to respond, but if you let me know what you think isn't working, I may be able to fix it.
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Not all of these are free, but they're all cheap - Kenney have game assets including isometric tiles available for $10 and under: Please login to see this link. and Please login to see this link.
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Are you sure it's not your monitor? The background in the first screenshot's window is white (255, 255, 255), the whites in the toolbar of the quick reply box are very close to white (248, 248, 248) as well, and Chrome's toolbar is grey (242, 242, 242).
Might be worth checking to see if it's different if you plug the laptop into an external monitor.
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In the red corner we have Danny who sincerely believes that pop-over ads are okay and that users should modify their browsing behaviour in order to read his blog i.e. turn on tracking.
In the blue corner we have Janette who can’t stand pop-over ads and stubbornly refuses to turn off the do not track feature of her browser.
What’s going to happen next, will Danny give in and stop placing pop-over ads? Will Janette give in and turn off the do not track feature on her browser? If Janette never goes back to the blog will she even know what Danny’s done?
Stay tuned for the next compelling episode of, “Did anything interesting happen in the Clickteam Forums Today.”
Just get an Please login to see this link. (or Please login to see this link., or Please login to see this link.) if it really bothers you that muchYou can right click on the popup and then choose to block it.
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Noticed a new button in the navigation bar at the top!
You guys did an awesome job with it - the new format looks great
Please login to see this link.
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Exactly like that - does your example use the built-in physics movements compatible with iOS/Android etc?
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Quote from nivram
I think this whole thread is strange. Has anyone ask CT directly if CTF2.5 has been abandoned? jeff@clickteam.com would be a good place to start. Everyone has the patience of a melting ice cube for petes sake.
Just because a product hasn't been formally "abandoned", doesn't mean that more resources wouldn't go amiss. There hasn't been an update to the main Fusion product for over 18 months (which is a very long time for an ice cube to stay solid), and it's not like the latest build 100% stable. It's great that CT are spending so much time developing Fusion 3, but more support for Fusion 2.5 would be nice, and if crowdfunding helps that, then why not utilise that.(Marv, is my post comes off as disrespectful in any way, that was not my intention; just giving my two cents)
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Is there a way to use the mouse to pickup objects that have the physics static movement?
Essentially, what I'd like to be able to do is have two objects (both with a physics static movement, otherwise joints don't work): one I want to pickup, and another that follows the mouse. When clicking and dragging on the first object, a joint would be created between that object and the object that follows the mouse.
However, when trying to do this, the second object doesn't follow the mouse as it should; the object being picked up 'drags' it down due to gravity. Setting the first object's density to 0 mitigates this slightly but the same problem still occurs. I don't want to set the gravity scale to 0 because that'll mean that means that the object being picked up doesn't 'swing' as the mouse picks it up and moves it.
Does anyone have any ideas of how to achieve this? I've searched this forum and there have been a few posts asking the same sort of thing, but none of the suggested solutions work properly.
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It seems if the object is rotating it will not rotate after you unpause
I know - I put that in the first postSadly it's a limitation of the physics movement; I couldn't find any way to retrieve the rotation speed before pausing, so couldn't restore it when unpausing.
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You guys are so slow! Either way, I'm hoping the possibilities are there. It would be so cool!
Could you guys hint at a new feature in Fusion 3 or is that classified?
There are plenty of very good 3D engines out there. If CT decided to make Fusion 3D, the first iteration of that product would be unlikely to compete with the other engines on the market. It makes sense that they are focused on a 2D development tool, as they can spend their time focusing on perfecting that. -
Is it possible to do "fit inside and adjust window size" somehow right in the fusion runtime without having to test on a device? To see if your events are all set up right with setting hud elements to corners etc.
Try this: Please login to see this link.Made it a little while back for this purpose.
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Actually, as of Xcode 7, you can test on your own devices without the need of a developer account.
Plug in your device, then in your project go to Product (menu bar) > Destination > Select your iOS device. Then in the sidebar, click on your project's name at the top, and in the General tab, set the Bundle Identifier to something unique (e.g.: com.youtubeware.myapp).
You may get a warning message saying "No matching provisioning profile found". If you do, make sure your name is selected in the Team dropdown, and then click on the Fix Issue button.
Then all you should need to do is build/run the app.