Is "Heading" unchecked in some of the games?
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Open a TicketIs "Heading" unchecked in some of the games?
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Crossing my fingers that we'll be able to detect how much space the notch takes up for responsive designs.
Now that it is out, I'd like to know this too
Thank yew. I had a bunch of CT users help test, and thought about how I would want it designed for x and y games; stuff like 360 movement calculations are built-in, you can get controllers not tied to a player object ignored, D-Pad and sticks can be 32/8-dir/360 angle converted, etc.
Actually started work on it before PkR did his latest update, but figured it was best to rename if we're having two variants being maintained, which is something I tried to prevent. I used the rename to rework the Joystick stuff that PkR had already done.
Great that the community can help with these sort of projects!
Will you release it on Clickstore as well?
What an impressive list of additions!
Don't know if this helps:
You've grouped the events I suppose, having something like a Game Group and a Pause Group. What I've done is create an event outside the groups that toggles a flag and limited the condition to one action if the event loops. Then, in the Game Group I've made an event: Is flag on? (Deactivate Game Group and Activate Pause Group). And then in the Pause group, I've added the event is Flag off? (End Pause Group and Activate Game Group).
That does the trick for me.
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SPACE: 2019
Location: Moon.
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This game was made for the Game Maker's Toolkit Jam 2019. The theme was 'Only One'. So the gameplay reflects that theme. The ship only flies in one direction. And you only use one button: Space bar.
Have fun!
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I can confirm that it has no effect on my Huawei. The application won't end if it's not in the foreground - regardless of whether that button is ticked or not.
However, it works the way I want it to work, so I'm okay with that.
Some time back it was ending the application, regardless of whether that button was ticked or not, and I don't know what fixed it - the Fusion update or a Huawei update.
Thanks for confirming that. Hopefully this can be corrected, so the way you intend apps to either end or not, can be fixed.
Can someone confirm or disconfirm that with exported Android apps, the property in Android options to 'End application when not in foreground' does not seem to have any effect?
I don't know in which version it stopped working (for me at least).
No, it's the Application ID they provide you on the ADMOB website. Click on your App and Settings, you'll see your App ID.
Ah, of course. Thank you Dobermann
Feranando:
That's the package name right?
Like this: com.company.title
It's seems that they are speaking only about the Google Console icon, what about the icon we put in our app?
I was wondering about that as well. Found it on the page Fernando links to:
Okay, thanks Fernando!
How about if you only use non-personalized ads? Will the update to the Admob object also be able to be used for this?
I think this would require a gamepad API to be added to the HTML5 exporter?
That's good to hear, Chris
Also...Zone Runner?...:)
That would suggest something isn't set correctly on the Admob site?
Hi Chris
That is weird. Sounds like everything should be ok. Have you tried the sample ads from Google?
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Cheers Jeff! Thank you for posting it;)
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My second Android game is finally out!
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Robotic Invasion Legacy is a remastering of two old pc games, now reborn for mobile with universal screen support and many extra features and enhancements.
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Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)