Posts by xhedgehogx

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Instead of creating a new thread, I thought I'd just ask on here.

    Is dual stick movement possible with a game controller? Unfortunately, the Joystick 2 object isn't iOS compatible. The game I'm working on requires it. I'd like to port to iOS in the future, but can't seem to find a way to get it working with a controller. I'm hoping I might just be missing something obvious.

    I use Volnaiskra's Vaccine 2 for the PC version. It works great, but for iOS all I really need is the right joystick's angle and apply it to my character's weapon on screen.

    Is this currently possible?

    Edit: I should also probably ask if this translates to the Mac exporter as well? (Maybe also tvOS? Can I even make tvOS games with Fusion?)

    It's 2.5+ Build R294.14

    I just copied/pasted the frame into a new .mfa file and matched all the display properties between the two. Thank you for checking on it!

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    Edit:
    I thought of this on my drive into work. This frame is set up a little weird, it’s being centered by the character on top, maybe that has something to do with the problem. I’ll see if I can change it so the frame is at the proper resolution when I get home from work. (I originally built this frame as a Game Over screen years ago, not sure what I was thinking with it)

    I'm trying to implement a Steam leaderboard into my game, but running into an issue with the List View Object. If I resize the window, the List View Object does not resize with it. Is there a way to make it so it does? If not, is there a different object I can use to view the Steam leaderboard?

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    Thanks!

    I bought the Mac version of Fusion 2.5 years ago, but know it's not supported at the moment because of WINE and 32bit apps. From what I understand, a built app from Fusion will run fine on modern macOS and Apple Silicon. Is it possible to build a Mac app from the Windows version of Fusion? How would I go about doing that?

    Edit: Is this what I'm looking for? Or is this what I bought already? Is there a way to transfer my old Fusion 2.5 Dev Mac license to the exporter? Or, since it's based on the iOS exporter, can I just build the game as an iOS app and that will work?
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    Thanks for the responses!

    I ended up playing around with it a little more after posting my original question. Eventually gave each instance of my shop item its own value in a separate object. (Ex. ShopItem1 is the ShopCharacter’s AltVal X, ShopItem2 is ShopCharacter’s AltVal Y, etc). And was able to compare there. I have things a little bit more complicated that the shop also won’t show items that the player already has. I made it so when the shop is ‘open,’ it’ll choose the shop’s items in the background now, instead of as the player is entering the room. So if ShopCharacter’s AltValX = AltVal Y, then AltVal Y will use the built in random number generator to keep cycling through until it has a value that isn’t being used by another shop item, and isn’t in the player’s possession.

    Unfortunately, this added about 50 more events, but it’s working how I want it. I’m sure there’s a way I can optimize what I did, but I’m open to try the suggestions posted here. As of right now, I’m building it for Windows only, but trying to keep as many extensions and objects as universal as possible. I’ll probably see what I can do with koobare‘s idea first.

    I hope I can explain this question correctly.

    I have a shop area in my game that when the player enters, it'll drop down three random things the player can buy. It creates the same objects three separate times. I assume it automatically gives each one an instance? Say I have 15 random items for it to choose from. As of right now, two (or all three) might have the same item. Is it possible to compare the value of one of these instances to another instance? If Instance 1 has the same random item as Instance 2, I'd like Instance 2 to 're-roll' it's random item so it's different. I know I can probably get this working right if they were completely different objects.

    Basically, I'm trying to do something like this -
    If Instance 2 (ShopItem) Alterable Value A = Instance 1 (ShopItem) Alterable Value A
    Set Instance 2 (ShopItem) Alterable Value A to RRandom (1,15)

    Is something like this even possible? I can't seem to figure out how to do it if it is. It’s also possible I’m completely misunderstanding Instance Values too.

    Here's a video of what the shop looks like if it helps explain what I'm trying to do.
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    Thanks!

    I didn't want to start a new forum post about this, but I can't seem to find any download links anywhere. I use Crossover on my Mac, but for whatever reason Crossover decided to stop working and I had to reinstall it, meaning I have to reinstall Fusion and my other apps again.

    I'm on my Order History in the Clickteam Shop. I'm trying to re-download Fusion 2.5 Developer, and the DLC, but both are saying "This Product has been Deleted" whenever I try the download links. Is there an alternate download link anywhere? I can supply my registration codes for both products if needed.

    Also, the site says "To contact us, please use our new support system at Please login to see this link. as we will not receive messages sent here. Thanks, Clickteam." But, that support site appears to be down.

    Thanks for the help!

    We can use a gamepad with iOS exporter?

    Oh, I was talking about being able to use the gamepad's right control stick. I can use the right control stick with the Windows exporter, I was wondering if it can be used in iOS. The game I'm making is a dual stick shooter. I'm using Vaccine 2 right now, will this automatically translate to iOS? Hopefully that clarifies it a bit.

    Edit: Vaccine 2 won’t translate to the iOS exporter, incompatible extensions.

    [MENTION=15682]Volnaiskra[/MENTION]
    Apologies for the bump. But, I'm having a little bit of trouble with volCAMERA and can't pinpoint exactly how to resolve the issue.

    The scrolling is fine if I don't switch to full screen. You can see the character will go all the way to the left wall (same with the right wall, floor, ceiling). If I switch to full screen at the title screen and then go to the next frame, there's an issue where the camera won't scroll all the way to the edge as it should. And finally, in the last example, if I switch to full screen while already in the level, the camera scrolling works as expected. How do I fix this problem? Thanks!

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    Edit: It looks like disabling the 'vC - Boundaries: LERP' group fixed it.

    I found that my second problem has something to do with the replace color event, it still only happens with Direct3D 11, but erasing the replace color stopped that black box from appearing around the character. I have it set to flash red when the player is low on health. So I'll just use a separate object for that. Still haven't figured out a solution to my first issue though, which I guess probably isn't a huge deal since it doesn't effect 'Build & Run' at all, I'll still probably try reinstalling Fusion to see if that might fix it?