Just wanted to bump this in hopes Yves sees this and can advise if it's possible or not before I manually update the library of samples one-by-one.
Posts by piscesdreams
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Awesome Idea.
It would be nice to just import all sounds at once too, to a Blank new Project!I didn't think about that, but I could see a big benefit to this. It does get a little tedious pointing to the directory for every single new sample. I'm not the type that likes my audio to be external.
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I realize this may be a complex request, but figured I'd take a shot in the dark. I am aware Fusion has the (very handy) ability to export all sounds by shift clicking the first and last files, then clicking "Extract." Would it be possible to do a mass "Replace" in this manner with the same exact file names, but newer versions of audio files?
The reason is I need to remaster my game audio and have 793 sounds currently. I have extracted all my files via above noted method and will run a script to master the files in my DAW, and would love to be able to have Fusion replace all files en masse with the updated versions in a folder. The file names and extensions will be the exact same, just updated audio file sources.
Is this possible?
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You have two options - using the built in lives function in the Player object under the Event editor, or dedicate a Global Value to lives and deduct/add as needed.
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My MFA project file is currently 875MB and when I build the Windows executable (Direct3D9 in 2.5+ for shader compatibility) both the uncompressed and compressed .exe's are exactly 1GB in size. I only have some extensions, a handful of shaders and a couple TTF fonts that are built into the exe - no other binary data that the MFA itself wouldn't hold. I am using the "Optimize image size in RAM" option.
I know Fusion has a 2GB file size limit, so I'm concerned that I may hit that by the time I finish this project even though I'm optimizing like crazy with the power of 2 for images, etc. I'm trying to understand the jump in 125MB from MFA to EXE.
EDIT: Didn't realize I posted in the Paid Design section. Please lock. I'll start a different thread.
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Unfortunately, I doubt you will find anyone here that is willing to pay the greenlight fee for your app.
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Greenlight does do software and utilities, or they used to. That's how Fusion got on Steam.
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I don't think you'll find much for publishers on these forums; especially if your product is not developed in Fusion which I can't really tell if it is or not. My recommendation is to pay the $100 Greenlight fee and if approved, you get to your revenues for yourself without having to share with a publisher.
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This would be great for entry level developers ready to dig into the code and see what makes a good engine tick. On the other hand, there are several platformer engines available, though not this deep as you have it planned.
On another hand, it would be nice to see enemy AI engines. Basically enemies that you can reskin in a platformer game and plug in. But I am interested to see how this shapes up for other users to tinker with.
I can't say I would purchase it, as I have my engine and am happy with it, but I bet there would be at least a handful who would make good use of this.
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4k graphics will never fly in Fusion. Especially in mode7 or ray casting.
But you can look up grid based tutorials using the search button. However, most people here know this is next to impossible with the amount of animation you wish to use.
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Are you planning to build this in Fusion?
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You will probably need to be able to present a work in progress as well in order to secure voice actor(s).
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I could help you with most of this. Feel free to PM me.
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I have been considering making prerendered graphic libraries and submitting them for sale on the Clickstore. So, I wanted to know what would be in the most demand.
What would you fellow clickers be interested in seeing?
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I am in the preliminary stages of my next game which will be a 2D side scrolling horror game. In the interest of keeping details private, I do not wish to publicly speak too much of this game.
To give a general idea though, it will be similar to a mixture Clock Tower on SNES and Resident Evil 1 on Playstation, but not quite a point click adventure.
The idea will be to produce an alpha demo and submit to Kickstarter. And if successful, this will be a full time project, paid of course. It will be submitted to Steam and targeted to PC. Other platforms will be dependent upon the Kickstarter campaign success.
I am in need of an animator who can create stark, almost surreal imagery. The game will be very, very bleak and gruesome in its atmosphere. And for the alpha certain assets will be needed such as the main player and static, walking, running, climbing ladders and stairs, dying animations as well as a few backdrops, items and such.
If you are interested, please respond with a link to your portfolio. It will require high quality work, and I am speaking with other artists as well in other places to find the absolute best fit for the games needs. If you wish to discuss further details, please PM me but please have a portfolio to review first. I must reiterate keeping details private and do not wish to discuss them with only casually interested parties.
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