LET Yves finsh and stop the "feature creep" requests. I hope he's ignoring all this for now!
Is there an official channel to submit feature requests? I can submit there but am unaware of a preferred place for that.
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Open a TicketLET Yves finsh and stop the "feature creep" requests. I hope he's ignoring all this for now!
Is there an official channel to submit feature requests? I can submit there but am unaware of a preferred place for that.
Feature request: double-clicking an action in the "Find" pane (when using Control+Shift+F) will directly open the Expression Editor in same way as double-clicking the action in the Event List mode.
I've had mixed results, but it has instigated different ways of thinking from me that has led to actual solutions to issues I've had.
Update: I made a version that breaks at the 1920x1080 resolution, and a user on Discord was able to reproduce it. Here it is.
It seems that for the glitch to happen, the application window must be exactly half the resolution of the screen, e.g. 960x540 if you have a 1080p screen, or 1280x720 for 1440p in my case.
Can confirm halving the resolution of my monitor reproduces the issue on my end using a 3440x1440 ultrawide.
I haven't tested it fully on ultra-wide and such setups though (if anyone can test on more uncommon resolutions I'd be happy to hear the result.)
Here are some screenshots of the demo from my ultrawide. It's 3440x1440 @144hz and ran at solid 60fps, but I am using an RTX 4090 so I'd be worried if it didn't.
Just thought I'd share a long overdue update. Both myself and friend handling the story and music on the project experienced some heart and adrenal gland-related health concerns last year that forced us to focus on that first; thankfully, we have an all-clear now and can have a sigh of relief to move forward. We'll be reconvening next month to push as hard as possible to get this finished this year...finally. It's taken so long (seriously, over 10 years...) I'm starting to think this project is cursed.
Sure, here it is. I use an AMD GPU if that helps.
Tested on my NVIDIA machine and didn't have any issues.
I made an example of how zoom could work in fusion, unfortunately it only works on dx11 because the scaling is different in dx9. Unfortunately, resizing the window is only possible when it is minimizedPlease login to see this attachment.
Is there a chance of a built-in zoom function in the future?
This flashes between every resizing on my end and is disorienting--am using NVIDIA GPU for DX11. Does it do that on your end?
EDIT: This only happens on my ultrawide monitor. If I move to regular widescreen 1920x1080 monitor it operates smoothly to match the event actions you have setup. Perhaps if there is a way to get the resolution of the monitor and set the floating point numbers accordingly somehow this would be a viable solution.
I have AMD GPU and it works fine too
I have NVIDIA GPU and it works fine for me, also.
Display MoreSDL Joystick version 2.10 has been released.
- Added support for retrieving battery status
- Added support for setting controller LED color
- Added support for controller touchpads, including multi-touch
- Added new actions to add GameController mapping strings
- Added more conditions related to various device states
- Added new expressions to get Joystick/GameController type and analog axis resting values
- Added battery percentage, LED and touchpad example
Amazing--thank you!
Sorry for the delay guys, there were some complications for me since Xmas, the last weeks were a bit complicated (my heart has "changed" and my pacemaker settings required a couple of adjustments). The good news is that everything seems now stable, fingers crossed. I'm back on the build 296 at a normal rate, I'll post an update asap!
And btw thank you all for the kind words
Glad to hear this good news! I had some (minor) heart concerns myself last year that turned out to be fine (thankfully), but I completely empathize how the heart becomes the forefront of attention.
Glad you figured it out! I knew normal maps might be a stretch, but it does happen to me when using Daz 3d Studio.
HI
Im a little confused here, what is normals? Something in Blender or Fusion. UV mapping!
Blender, yes, as well as every modern 3d modeling program, to my knowledge.
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This may not apply because I've not learned Firefly, but do your FBX files have normal maps, and if so, are the normal maps inverted? (I'm not sure Firefly even supports normal maps.)
I've ran into this in my 3d models outside of Fusion and flipped normals were my culprit.
I'm sick of my feed being littered with belligerent nonsense like this.
Do mods even exist here anymore?
The Interface Bar Object might get you close to your goal but may not be exactly what you're looking for.
Not a bug. It is 0-based, and built-in animations are always included in the number even if they've got no animation frames. First custom animation is number 12.
So in your example, animation numbers are 0, 12, 13, 14.
Confusingly, the Animation > Current animation value expression returns last set number, even if it wasn't valid and a different animation is being displayed.Don't restore animation sequence like Method 3, as that reverts to previous one you had before you did Change animation sequence action.
Aha, that makes sense. Thanks for the clarification! Unsure why I didn't think that with the animation sequence names being #12, #13, etc.
Unsure if this is a bug or user error on my part, but it seems setting an animation sequence by a numerical value isn't working. I've tried a few different methods in the Event Editor groups for this example MFA. I've also tried renaming the animation sequences to a simple number to match to the counter value, but nothing seems to work.
I'm unsure if these results I'm getting is your intended effect, but if you change the x/y move ForEach loops to something like "red_xmove", "red_ymove","blue_xmove" and "blue_ymove" seems to separate them out for me, but red wasn't moving so I could be wrong if this isn't what you're expecting.
And yes a new build will be released in June probably.
Might we get a preview of the new features/fixes from the new build to tide us over?
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)