Posts by Ham

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Thanks looki, I managed to loop through number of all the images
    in one surface object and blit them on a second surface object
    and could save all the images together in one file. At the moment
    it is only the lacewing which can get the binary data and other
    binary object do not recognize address of the image retrieved
    from the surface object.

    I have tried binary object,avoiding to use loops, using the load binary file calculated in terms of buffer address and pitch address but I did not succeed not even using the overlay address. I shall perhaps give it another try.

    Hi LB,
    It would be nice to have access to the raw data of every image in one and the same file not necessarily an image format. It could be expressed as an object to be saved and loaded. I have as a matter of fact trying to find a work around using the filestream object, noticing some difficulties separating each image by a defined strip of color or a defined size of raw data, getting the buffer address being always the same regardless of the number of images added or inserted in to surface object at runtime.

    Hi Looki,

    The save option is currently saving the currently displayed image. Can we hope for an option of saving the image bank containing all the images added or inserted?

    Hi bufferOverflow,

    Could you please give a dwnload link to the latest version of "FSM AI Object"


    With Regards,

    Hi conceptgame,

    I tried to simulate the error (shown as above) and found that the SoundTouch.dll should be in the windows7 directory and there is no need to have the dll file in the unicode folders of CF 2.5 .

    With Regards

    hi
    I am very positive to the nature of this object, however, although the extension shows up using the extension manager, It only appears to be inserted if you choose the build type to be a windows application. It doesn't show up to be inserted in a html5 application unless you choose your application to be a windows exe and then change it to be a html application after inserting the extension. In all the cases the extension is inserted, no other function than count, debugger, destroy is available.

    Hi LB,
    With Thanks again, Besides the memory address of the loaded file which we talked about previously, I have noticed that there is no posibility to place the position of the cursor backwards once the cursor position is already passed a place after a reading. More of control over the stream can be achieved if there are posibilities to set the position of the coursor where it is required as well as to be able to select some defined part of the file to stream for the sake of easy navigation in case, the purpose of using the extension is editorial.


    Regards