Posts by Wiiman

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I am planning on created a game in MMF2 that will operate all in one frame. I was hoping to make the game load and save through the frame position action. Are there any potential problems this could cause? I've always used Arrays in the past so this will be a new one for me.

    [MENTION=14770]Banduck[/MENTION]
    That's definitely a unique idea I think I will try out. Any suggestions of good youtubers to hit up?

    The market is obviously extremely crowded now, at least for mobile and PC. Can you link your game? I found the most important factor is identifying your player/buyer/streamer persona first and then do some research where they’re hanging out and who are the important influencers.

    Here is a link to the beta that I'm hoping to get feedback on from people: Please login to see this link.
    The only sights I have advertised on so far are here, The Daily click, and Tig Source; mostly because I no longer understand the dynamics of the indie game community. I will definitely be looking into a website and social media in the future. Please note this is a free game.
    I'm thinking with the art style and the level up system the game will appeal to classic RPG fans, but the dark, early 20th century setting could be a hard sell to fans accustomed to swords and magic.

    Hello, I'm a returning clicker. Some of you may remember me from The Daily Click where I was very active several years ago. Anyway, I'm hoping to get back into clicking a little bit but something has become very apparent: the indie game community is completely different from what I remember 7 years ago. I really don't know how to navigate it anymore so I'm looking for some advice.
    How and where do you promote your games?
    To give you an example, I have a demo out on a few sites that I am hoping get feedback on but haven't got much of anything on it. I say this not to for pity, but for advice on how I can improve.
    What are some great communities and methods you use to promote your game and get the word out?

    Please login to see this picture.
    Kriegshund is a story driven RPG set in a fantasy version of Europe. In the game you control Alaric, who was once a member of an early German weapon program known as the “Kriegshund Project.” Alaric’s journey jumps from the year 1920, when he is recruited to stop a communist force from invading the Nordic nation of Laxaria, and his memories of World War 1 (1914-1918).

    Some features of the game include:
    -Nonlinear levels and dungeons
    -Several different guns you can buy and craft
    -Leveling system that rewards persistence but does not require grinding
    -Intricate narrative spanning multiple decades with a focus on character development
    -Optional collectibles and sidequest to reward those who diverge from the main story

    If you have time please try out the beta and provide feedback:
    Please login to see this link.

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    ‘Kriegshund: No Man’s Land’ includes the prologue chapter of the Kriegshund story.
    In alternate timeline of the world, World War 1 has engulfed Europe. In the German camp, among the tactical strategists and generals is a powerful living weapon: The Kriegshunds.
    Take control of Kriegshund Project 008, better known as Alaric, on a deadly mission through the trenches of Belgium.

    Kriegshund is a story driven overhead shooter with RPG elements. It is set in a version of our world where mankind lives among other hominids known as Faer Folk. This beta features the prologue level of the game set in 1915 during the Battle of Mons.

    Music Credits:
    Apocalypse- Ross Bug Buden
    No Winners- Ross Bugden
    Under Seige-Darren Curtis
    Lullaby- Bellabeth

    Download=
    Please login to see this link.

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    Well when I press enter it just saves, it doesn't do any sort of next frame or jump to frame. It seems to save properly too. It just doesn't load properly. When ever it gives me the message about the incompatible version it even shows the screen I had saved... But it just won't let me do anything...

    I'm having a bit of trouble using the save and load frame position for MMF2.

    When you press enter I want it to save "C:\Room Old House.mfs" version 0.
    Then when you start the frame up again, I want it to load "Room Old House" version 0 from the C drive.
    But when I start the frame it says something like, "File was saved by an incompatible version of the application."
    Does anyone know what is the solution?

    Yes, if we could do .swf format, the games could be more widespread. Currently I'm looking into, Java, I think it will go places. But you can't do as good of games. I wanted to do an online Java game, but practiclly no extensions are allowed, so you can't use moo...