Posts by Jakinbandw

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    it's actually only 1000^2 points of data (that I am working with). Right now my personal one that I am working on has dropped it's size to 24,200kb when it is filled with a single type of tile. Zipping that shrinks it to 2,255kb. I suspect that I am getting file sizes much bigger than yours because I am using the named variable object. It allows me to do a cool trick where if a point of data is 0 it doesn't store it, thus 100000^2 tiles with only 4 of them not empty has the same file size as a file that only has 4 tiles with all 4 of them not empty. Also allows my lvl editor to be extra dynamic because I am not limited by array dimensions.

    Anyway, glad to hear it has such a small file size. I can't wait to use it for my next project.

    LB: I only have store 1000^2 points of data with my system, I am storing the ID of images that are 32^2 pixels. If I tried to store every pixel... well then there would be problems.

    How are you storing the data? I'm working on something similar in MMF2 (a level editor not an extension), and I have found that without resorting to tricks the file sizes can grow really big really fast. You mentioned having a level 30,000 pxls wide and tall (roughly 1000^2 tiles if I am guessing right). When I do that on a single layer I am getting file sizes of about a hundred Mb. I haven't tried with multiple layers yet, but it should be a linear progression.

    So how big are your file sizes?

    And I just realized the example doesn't work because it is missing a file. X( to fix it do the following:

    1: Create a txt file called "Pics.txt"
    2: Edit the file so that it reads:

    Quote

    Empty
    Solid

    3: Make sure the file is in the same folder as your mfa and the two pictures.

    It should now run properly. Bleh, no more late night bragging for me.

    I am starting work on a project and one of the first things I did was resurrect an old level editor. For reasons I won't go into it needed an update, and so, after fiddling around, I came up with using the surface object and the named variable object to increase the speed and durability of the level editor.

    The result is a level editor that loads external images, and has a (very primitive) zoom feature. Oh, and it can have its dimensions modified to any size. And it will still run at 50 frames a second. The only slowdown is the initial setting up of the named variable object, and I am sure people can figure out a way around that.

    Finally this is uncommented and I think rather advanced. It really is more to show that it can be done.

    Questions and comments welcomed!

    Please login to see this attachment.

    [Edit]
    Ignore "Frame 1" (The second frame listed oddly enough) that was me trying to remember how my old level editor worked. It isn't nearly as cool.

    Ah, well then. When I get back home in a few weeks I'll register MMF2 and SFW Exporter. In the meantime I'll continue to cast necromancy on this thread.

    I just got hit with more inspiration so I am going to try something new if it works I'll post it.

    I found a way to do fast Antialiasing of lines. Also included are two other ideas I had. One for smoothing circles that works but is slow, and an early idea I had for AAing lines.

    The example isn't complete, but it's more of a proof of concept I finally got to work. If someone can get this working for polygons, I would be grateful. If I get it working first I'll upload it.

    Sorry for the lack of commenting. I'll do commenting when I finish a full version. However I don't know the next time that I will have internet.

    Out of curiosity, is it possible to have anti-aliasing for drawing lines and shapes? I am trying to get rid of the jagged edges and I am not having too much success.

    I have played around with perform operation, but I haven't been able to find a good use for it. Sorry.

    I just realized that a program that I am working on could be built in Java. After fixing one or two bugs that happened I ran into this one that I can't fix.

    The program plays a beep at faster and faster intervals, and it increases in pitch. I did the increase in pitch by using frequency. However it seems that java isn't able to handle it as it doesn't increase the pitch and indeed locks up for a few seconds as the beeps start overlapping each other.

    Well I did have a fairly neat little widget that worked like a window. It could be resized and dragged around and such. I was planning to use it for a hacking sim. Unfortunately I found out that Vitalize doesn't support sub-aps so I had to ditch it.

    It's on my other computer, but I could remake it if anyone is interested.

    here, is this what you are looking for?

    Please login to see this link.

    I just through it together. However it does count the number of objects that meet certain conditions. Those conditions can be whatever you want, as can the objects. If my commenting isn't good enough feel free to ask.

    I should note that while I didn't use Qualifiers in the example, I just checked and they do work, with no problems so you don't have to worry about that.

    hmm, why not spread a value over the ones that you have selected then run a loop to unspread the values till there is none left.

    Eg:

    'Value A(card)' = 3
    --Spread value 'Value b(card)'
    --start loop CountVA for count number of 'card' loops


    loop CountVA
    +'Value b(card)' = loopstep count
    --Global value Counter = Global value Counter = 1
    --'Value b(card)' = 0

    then you should be able to figure out how many object that meet the conditions you set are.

    Sorry, a bit tired, and I didn't test this, but it should work.

    normal XSS protection + a hash check to make sure that it was the cnn that sent the info is what I use.

    Also I am not a great programmer, still in first year at university. I learned php to help a guy with his website. I don't even know html that well. ><

    On the other hand I am good at finding things and making them work so that was how I got the ajax working.