This is not true, while Fusion is definitely not as popular as other big players these days, it's still being used a lot (also it's not fair to compare Fusion popularity with very big players anyways)
It of course could be better, Clickteam needs to improve there marketing (a lot) for example, but there is also another issue..
Devs using Fusion don't even want to mention it much, being afraid that they would get "criticized" for using it, due to some people having the wrong idea about the engine
It's fair to compare Fusion with more recent software like *** or ***, made by small teams, especially considering *** is free and open-source. I know many developers who use other no-code software like *** and they have no problem mentioning it. By the way, sorry about this paragraph being hard to read. Pretty sure words like "Fusion" or "***" are allowed in any other game engine forum, though.
QuoteThis is also not true, they use there in house engine (which is apparently something between F2.5 and F3) to port those games
So as I said, this is not available to most customers.
QuoteIf you think about it, not even 64 bit windows is able to open 16-bit applications from the 90's, while Fusion can still open the source file (which is .gam if I remember correctly) of such ancient project! and this easily makes Fusion the best engine in keeping compatibility with older projects..
Well, back in 2006 they shouldn't have made MMF2 backward-compatible if this means keeping up with old bugs and limited features all the way up to 2023 and beyond.
QuoteBut that doesn't mean the entire engine is outdated and can't be expanded on, this is very wrong, over the 10 years Fusion 2.5 existed, Clickteam keeps updating it with features and bug fixes.
Well, take a look at *** or *** update cycle. Now go read Fusion last changelogs. Who would know porting FNAF took so much time ?
QuoteChild events alone are a game changer
For God's sake this is a standard feature in *** since like 2012, along with named variables, actual functions and loops, and qualifiers in global events because event sheets are not attached to a scene and can be included in others.
Quotea large part of the community have no idea how powerful Fastloops and foreachloops can be, and how can they be used in advanced ways, even mixed together..
Fastloops is a hacky feature, which allow users to mimick stuff like for loops or functions but with inefficient, hard-to-read code. Take a look at how you'd write the same code in *** or ***, and this would not be reserved for "advanced" users because these features are actually readable and easy to understand in other game engines. Same for object selection which is handled much more easily in ***.
QuoteAlso an important thing to consider that Fusion updates are being worked on by what seems to be only 2 devs, Yves and Fernando, so considering they are only 2 people working on free updates, they are doing a great job
This is true, but why do they keep announcing stuff that either does not exist or will take ten years to develop ? When developers choose a game engine, they can't be bothered by the developers struggling with updates or having to work on a particular game's needs. *** received immense backlash when they announced a new pricing model because developers felt they couldn't trust them anymore. Why should we trust Fusion devs ?