It would appear that the only multiplatform way to do this is the one described in your tutorial. So you have to create 100+ objects for each paragraph you want to display, which could cause performance issues.
Does anyone know another way to create bitmap text, like with Text Blitter, which could work on all devices, without creating so much objects?
Posts by Zoglu
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi Stephen, thanks for developing this, I'm finishing my first Android game and this extension would help me a lot
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I use both Construct 2 Fusion 2.5.
In my opinion Construct has the best event system, with sub-events, for and while loops, including event sheets, named variables and a lot of built-in actions, conditions and expressions, saving a lot of time. The events are much more easy to create and read. You can do all these things with Fusion of course, but you always have to use workarounds. For example, recursive fast loops to make a while loop, using groups where a sub-event system would be simpler...
When I go back to Fusion aftern using Construct for a month, I'm like "aww, you don't have sub-events? come on Fusion, we're in 2014 !"However I still using Fusion because the exporters are much more reliable, Construct's HTML exporter is just too buggy (or maybe HTML5 itself is buggy). When you release an Exe or Flash application made with Fusion, you know it will run bug-free on every target device.
Actually I would love to have a game-making software including both Construct's interface and event system, and Fusion's exporters.
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Hi,
I just stumbled upon this topic and I have to say, reading an INI file stored in Binary Data in the Flash Runtime still doesn't work for me.I followed this tutorial : Please login to see this link. and made a simple MFA including a binary INI file and reading a simple value, and built a SWF application from it (both are attached to my post).
When I test this application in Fusion 2.5 (build 281.2) by pressing F8, it works, but the SWF version doesn't (although I tried to built an Android version, which works well).Any help would be appreciated
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Merci Monos, je pensais que ce truc se rafraichissait tout seul.
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Hello everyone,
I just upgraded my MMF2 copy to Fusion 2.5. I'd like to use the String Parser Extension. However this extension is part of the MMF2 Bonus Pack, which won't install without MMF2 installed. I don't have my MMF2 CD right now. All the links I've found to install String Parser lead to the Bonus Pack.
So how can I install String Parser to Fusion 2.5?
Any help would be appreciated. -
A working HTML5 object would be nice too :p
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By the way, the HTML5 object doesn't seem to work yet : the object's properties and expressions are blank (although the "open URL" action works nice !)
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J'espère que c'est pas le Path Movement + enregistrement des mouvements de la souris :p
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Sometimes, not all animations' frames are loaded before the game starts.
For example in this game : Please login to see this link.
The match on the left is supposed to be darker than the others, I made a different frame for this. Actually there are 4 different "matches" frames in the mosaic file : Please login to see this link.
But sometimes only the first frame appears (so all matches are identical).
A simple reload solves the problem (and it occurs in other applications too !) -
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Il y a une stratégie gagnant et l'ordi l'applique, tout simplement :p
Par contre Sloxone, tu me fais peur... en quoi le fait de jouer avec 2 navigateurs permet de gagner? Y a un bug? -
Nice idea with the red marker object !
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Quoi qu'il en soit, quand on crée une appli mieux vaut toujours la tester avec l'option "build & run" plutôt que de faire un test avec le runtime EXE. Ça aide à prévenir ce genre de soucis
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Il y a un object qui permet de scripter en LUA, mais je ne sais pas pour le BASIC. Ceci dit, je crois qu'aucun "gros" jeu fait avec MMF2 ne s'est servi du LUA.
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Yeah noticed that too. Anyway Standard mode is of no use now that there's Direct3D. Use Direct3D
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Here's a solution with no fast loop. I created another object (although it could be made with two global values as well, it only needs two flags actually).
However, it doesn't work if you want to count how many objects have their flag 1 on, only if you kanow to know if all of them have their flag 1 on or off.Please login to see this attachment.
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Hello everybody,
I just made a simple game and exported it in HTML5 !
It's in French but very simple : it's a Nim game. Every turn, players must remove 1, 2 or 3 matches from a 21-match pile. The player who takes the last match loses. There's a 2-player mode and an AI (which plays with the perfect strategy).
If you think it would be good as an example game I could make an English translation...
It works nice on Chrome, Firefox, and on my small Android phone (very laggy though, but since I based all animations on time and not on frames it isn't much of a problem)Please login to see this link.
EDIT : oh and by the way, I've made a small educational game. It's also in French but I'm sure you will understand everything : Please login to see this link.
EDIT #2 : also one of the things I looooove after building an application is looking at the mosaic files with all the graphical assets in a single image : Please login to see this link.
or even better : Please login to see this link.