Posts by Zoglu

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    This is not true, while Fusion is definitely not as popular as other big players these days, it's still being used a lot (also it's not fair to compare Fusion popularity with very big players anyways)

    It of course could be better, Clickteam needs to improve there marketing (a lot) for example, but there is also another issue..
    Devs using Fusion don't even want to mention it much, being afraid that they would get "criticized" for using it, due to some people having the wrong idea about the engine

    It's fair to compare Fusion with more recent software like *** or ***, made by small teams, especially considering *** is free and open-source. I know many developers who use other no-code software like *** and they have no problem mentioning it. By the way, sorry about this paragraph being hard to read. Pretty sure words like "Fusion" or "***" are allowed in any other game engine forum, though.

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    This is also not true, they use there in house engine (which is apparently something between F2.5 and F3) to port those games

    So as I said, this is not available to most customers.

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    If you think about it, not even 64 bit windows is able to open 16-bit applications from the 90's, while Fusion can still open the source file (which is .gam if I remember correctly) of such ancient project! and this easily makes Fusion the best engine in keeping compatibility with older projects..

    Well, back in 2006 they shouldn't have made MMF2 backward-compatible if this means keeping up with old bugs and limited features all the way up to 2023 and beyond.

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    But that doesn't mean the entire engine is outdated and can't be expanded on, this is very wrong, over the 10 years Fusion 2.5 existed, Clickteam keeps updating it with features and bug fixes.

    Well, take a look at *** or *** update cycle. Now go read Fusion last changelogs. Who would know porting FNAF took so much time ?

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    Child events alone are a game changer

    For God's sake this is a standard feature in *** since like 2012, along with named variables, actual functions and loops, and qualifiers in global events because event sheets are not attached to a scene and can be included in others.

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    a large part of the community have no idea how powerful Fastloops and foreachloops can be, and how can they be used in advanced ways, even mixed together..

    Fastloops is a hacky feature, which allow users to mimick stuff like for loops or functions but with inefficient, hard-to-read code. Take a look at how you'd write the same code in *** or ***, and this would not be reserved for "advanced" users because these features are actually readable and easy to understand in other game engines. Same for object selection which is handled much more easily in ***.

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    Also an important thing to consider that Fusion updates are being worked on by what seems to be only 2 devs, Yves and Fernando, so considering they are only 2 people working on free updates, they are doing a great job

    This is true, but why do they keep announcing stuff that either does not exist or will take ten years to develop ? When developers choose a game engine, they can't be bothered by the developers struggling with updates or having to work on a particular game's needs. *** received immense backlash when they announced a new pricing model because developers felt they couldn't trust them anymore. Why should we trust Fusion devs ?

    Are we going to seeing the Fusion3 blog this month, next month or sometime next year?

    More like "are we ever going to see Fusion 3" ?
    Seriously. Fusion 3 is vaporware. In "devlopment" since like 2013 at least, no major substantial announcement for years. Fusion is almost unknown among game developers, only a handful of successful game released, and they rely on a 3rd-party exporter not available to the regular customers. The current product is totally outdated, some parts of it are still based on Klik n Play, and basic features like sub-events or qualifiers in global events (I always thought this was a bug dating from the original MMF) are only available in a separately sold DLC. Most exporters are not maintained anymore. I was a strong supporter of Clickteam in the 2000s and early 2010s, but their pointless, repetead, empty announcements really discouraged me from keeping up with them while software like ***, Unreal, Construct or *** exist.

    EDIT : and they are so open and honest that they made a forum where other game engines names are CENSORED. I don't expect this post to last long, hope some people will be able to read it :)

    I use both Construct 2 Fusion 2.5.

    In my opinion Construct has the best event system, with sub-events, for and while loops, including event sheets, named variables and a lot of built-in actions, conditions and expressions, saving a lot of time. The events are much more easy to create and read. You can do all these things with Fusion of course, but you always have to use workarounds. For example, recursive fast loops to make a while loop, using groups where a sub-event system would be simpler...
    When I go back to Fusion aftern using Construct for a month, I'm like "aww, you don't have sub-events? come on Fusion, we're in 2014 !"

    However I still using Fusion because the exporters are much more reliable, Construct's HTML exporter is just too buggy (or maybe HTML5 itself is buggy). When you release an Exe or Flash application made with Fusion, you know it will run bug-free on every target device.

    Actually I would love to have a game-making software including both Construct's interface and event system, and Fusion's exporters.

    Hi,
    I just stumbled upon this topic and I have to say, reading an INI file stored in Binary Data in the Flash Runtime still doesn't work for me.

    I followed this tutorial : Please login to see this link. and made a simple MFA including a binary INI file and reading a simple value, and built a SWF application from it (both are attached to my post).
    When I test this application in Fusion 2.5 (build 281.2) by pressing F8, it works, but the SWF version doesn't (although I tried to built an Android version, which works well).

    Any help would be appreciated :)

    Hello everyone,
    I just upgraded my MMF2 copy to Fusion 2.5. I'd like to use the String Parser Extension. However this extension is part of the MMF2 Bonus Pack, which won't install without MMF2 installed. I don't have my MMF2 CD right now. All the links I've found to install String Parser lead to the Bonus Pack.
    So how can I install String Parser to Fusion 2.5?
    Any help would be appreciated.

    Sometimes, not all animations' frames are loaded before the game starts.

    For example in this game : Please login to see this link.
    The match on the left is supposed to be darker than the others, I made a different frame for this. Actually there are 4 different "matches" frames in the mosaic file : Please login to see this link.
    But sometimes only the first frame appears (so all matches are identical).
    A simple reload solves the problem (and it occurs in other applications too !)