Posts by Ryan

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi willbo
    Sorry to hear about your problems, hope things get better in the future!

    Game dev, is a tough field... it's high risk-high rewards stuff. It's also a heavily saturated marketplace, meaning there's lots of developers and not an equal proportion of buyers. It's not much different to the music industry or the film industry. Still, it's a great hobby to have, and you can make some good money out of it with enough experience (this might come in your 30s or 40s if you look at other developers like Angry Birds and Five Nights at Freddy).

    I recommend seeing a careers councillor to talk about your future. The great thing about game dev is you never have to give it up, and a lot of people here are working jobs and doing dev on the side, myself included.

    Teaming up with someone will help with your social skills and give you some perspective and objectivity... prepare to be criticised but that will help you establish a well grounded pespective. I hope the teaming up goes well.

    This would be a good learning resource if documented well. This may appeal to a certain type of user, definitely not a beginner but an intermediate. Beginners should stay away from taking on other people's work and focus on building small, self-contained games, where the learning is incremental, as opposed to being thrown in the deep end.

    You may also beable to sell tutoring for people wanting to make an MMORPG, I believe the knowledge you have would benefit other users if you can present it in an easy-to-understand manner.

    Thanks for this, I'm looking at doing some large scale physics stuff in the future but keeping everything running at a decent framerate is one of my top concerns. Your response allows me to get a feel for what my expectations should be which will help me (and others) in the future.

    This thread was before bugtracker, I had also raised it once in Open Topic Community Forum without the offer of payment but it was not commented on, hence the need for me to offer an incentive. I agree that feature requests should be raised in bug tracker first, but my projects are quite large and this update was urgently needed.

    The request was addressed in Fusion 2.5. I contacted Clickteam to submit payment to them or a charity of their choice. After hearing no response I decided to send the money to the Please login to see this link. for cancer research. Thanks Clickteam for your hard work and dedication to improving this great tool.

    I'm fairly sure Install Creator Pro doesn't support this. You're only option with MMF is to build it into the first frame of your application / game.

    This also allows you to use the Get Object extension to communicate with your website and verify the serial to tighten the screws in your security (although this also means registration requires an internet connection).

    Other commercially available installers may do this. Look into it if you have your heart set on building it into your installer.

    Color coding would be a great addition, but it's probably more time than clickteam is willing to invest and may be something they save for MMF3. You can achieve a similar thing with colour coded comments above each group.

    I'd love to see a search function on comments/groups too, so you can Ctrl-F to find that certain group of events you were working on, but in my experience anything that requires a significant investment of time with no tangible return will be ignored by Clickteam. that's why I'm trying to suggest things that will take roughly 5-10 minutes to fix and test, and a tangible cash reward.

    Please login to see this attachment.

    I'm willing to put down $5 for Clickteam to make this update. If you've decided to embark on a large-scale project, you're probably spending most of your time playing hide-and-seek with the Group List. I think one of the main reasons you don't see many A+ titled made in MMF is how inefficient it becomes to edit your code once the project grows large. It seems Clickteam are very focussed on bringing new users to the software, but this simple fix would ensure advanced users can still program with some degree of efficiency.

    Two major improvements that could save weeks of development time:
    1) The number on the left means NOTHING. It could be revised to reflect the line of code that the group rests on, making it easier to find that group you're working in.
    2) The group list doesn't reflect the nested nature of groups. This makes finding the group you're looking for even more taxing. By indenting the list, finding groups becomes much simpler.

    Hopefully other users will support this and pledge a bit of money to make it happen.