I mean yeah I am I guess in the dark, like wondering how you pulled this off in one frame. I don´t recall ever doing a one frame game in which you can have many screens, unless you have them all outside of the frame and reposition them into the main visible area? besides that all my games have a frame for each stage.
Also, I hope it does not involve any coding? because I bought Fusion for the reason we do not have to code (since I do not know how to code).
So I am assuming you will teach how a game is made the way you have done it? if so, I am up for the challenge! A game I can go with is superman or maze craze! I saw Superman written above there, maybe you have not finished it and I can help?
The games look like the original so much I thought they were binary roms fit into the mfa, til after I saw the wip part in the video
Posts by Aloan
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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ah sorry, where can I get the NPC object extension?
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Hi Danny I sent you an email close to a month ago with my brande new/self created/Debut/ Atari 2600 game mfa, but you haven´t responded yet, so I am writing here hoping you´ll see faster! and perhaps you might have missed my response!
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hey wow I am very excited for this! I want to contribute, let´s talk... do you have an email? prefer discord? whatsapp? facebook? I am currently only making Atari 2600 flavor games in CTF... -btw my email: aloan.1@hotmail.com - this is me on steam: Please login to see this link. - and my Atari 2600 contribution page at: Please login to see this link.
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Here, I made an example:
Please login to see this link.Link doesn´t work (I know this is a looong time ago) but can you still send a working link for this example file? thanks
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I know this is old, but if you´re still out there, what was the solution?
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Coming back to this "dilemma" 2 years later, I found another work-around:
I copied all objects from each of the 7 frames of my game and pasted them to a single frame.
Now I have a huge alphabetical list if all the game´s objects and can better pin-point duplicates like ball1, ball2, ball3 when all I need is a ball object (no numbers) which can be used globally in any of the game´s frames -
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The title says it all. I´d like to see ALL game objects in my mfa in one single window (the entire game´s objects) but Fusion has always liked to show them hudden in a frame tree fashion both in the editors and the library view.. how can I do a non tree general view? thanks!
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it might have been due to the little devil Pause Unpause with P that conflicted with my other 2 previous problems.... So in the end there is really nothing for you to worry about Yves! it has nothing to do with the program itself. Thank you! Fusion ftw!
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Hey, do you still have the MFA that shows the issues (and instructions to reproduce them) so that I compare with previous versions?
Hi Yves, thank you for worrying, I fixed most and did a work around for the animation "bug"? I will explain here and be of further assistance... (I faced 3 problems)
Problem 1: Focus box was not working
Solution: I discovered this was due to a pause and unpause with keyboard key P, I had done on the global event editor
the the game paused when a person would type P on the username and password screen.Problem 2: Global Escape to end application would not work in that edit box screen either
Solution: This was because the game was paused, lol - Fixed after deleting the global pause with P (same fix as problem 1)3- the game won´t even get past a screen even though the event has always been there before...
Solution: I still do not know as I have not made further tests... I will do it right now and see again....
I had a screen (frame) which only had an active in it with a one frame only of animation without looping set for an animation speed of 10
So before the game would auto jump frame after that "animation" was over... it did not yesterday, after update... so this may be the only thing you may want to look into, but let me make sure that is really the case and then I will see if not I will send you an mfa! because why waste your precious time if I could fix and find out.. see you soon... -
Please login to see this picture. Originally Posted by nivram Please login to see this link.
I reverted back to the earlier release.
Marv
Marv! how do we revert? I got problems with the update for the first time in my update history since the 90s!
1- my first focus box won´t work,
2- My global Escape to end aplication won´t work in that edit box screen either
3- the game won´t even get past a screen even though the event has always been there before...
So I had to come here and post! the reason I have to revert asap is because i was just building a version to send to a client!
btw, this is an exe/windows PC only game as it has always beenUPDATE: Wow just found out you can not revert when you have the steam version? yikes!!!!
UPDATE AGAIN: I was fast to run and fix problems and now all is ok except for the mystery of why a frame would not jump to the next when an active stopped animation was over...
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How are you doing aenever? yeah I am glad that Darius is one of the few (so it looks like) that is holding the awesome 80s/90s Arcade spirit!
For those wondering, the 80s/90s video arcade games are iconic because:
They had 2 dimensional pixel art graphics! an art which is unique on its own!
They practically had a proper pixel art resolution which glorified said pixels which are the atoms of a video game image (that is 224 vertical pixels)
They were embellished with a musical technology that is an art of its own too, which is Frequency Modulation Synthesis!
You could go extra miles in making a game (much fewer restrictions than consoles) because each cabinet held its own set of circuits and chips!
More on my page: Please login to see this link. -
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Hello Dario and friends! Here is a webpage I made explaining the Atari 2600! You can also download the Atari 2600 MFA which features that flickering limitation when there are more than 2 sprites on the same scanline! Have fun creating Atari 2600-like games!
Btw, Yes! I had also been using Ultimate full screen! it is a blessing! but as of the time of this posting, it seems that it is not needed anymore with Fusion 2.5+ as they have a proportional resize with black side-bars, which is exactly how retro games were displayed on a wider screen, by Mame (for example), so the pixels are not distorted! BUT for Atari 2600 games, the screen does need a "double-wide" stretch, because its pixels were "2x1" unless you stacked 2 pixels on top of each other! see my page for more on this!
So for an Atari 2600 mfa, you can go 2 ways:
1- have a 160x192 canvas which needs stretching (but your graphics will be original in size), or
2- have a 320x192 canvas (no stretching needed and you will need to draw sprites double-wide on your paint program for later export)Please login to see this link.
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whatever was wrong in the post above I have fixed. All is working perfect now! I am very happy to have figured this out (I was not the one who created the counters, but other collaborators and they could not help, as they may have been busy or something else) and because now all that is left is to enable recording the other 4 instruments.
I've figured that I had to create independent counters for the drums as well...
Have fun for now playing all instruments and recording 2: Please login to see this link. -
You can now record the drums, and hear the drums and piano together. But there is something wrong:
I did a lot of event changes organizing here and there!
You can hear the piano and the drums together only if both have recorded content in them
So if the drums have content, but not the piano, you won't hear anything as if the drum track is a slave to the piano track
this does not happen when only the piano has content. So I will see what the fix is, and if all goes well, then I can go ahead and finish the recording for the other instruments.
I guess I might have to have the play functionality for each recorded instrument group. Not just laying outside them as one command.
the Rest (dash sign) and the Erase buttons now make a sound so you know you've added a rest or erased a note! beautiful isn't it?
see you later!
Here is the latest: Please login to see this link.you are welcome to help! this is for all of us!
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You can now play all 6 instruments: Drums, Bass, Strings, Brass and Pipe - but so far can only record the piano. Download above!
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News: Hoorrayy! 2 good news:
News n.1: I have completed associating all 32 new Piano keyboard keys with their corresponding musical notes. This means you can now play the piano using the visible piano keys on the actual keyboard on the screen!
News n.2: in favor of easiness and simpleness, I have just ditched using the PC keys for note insertion, wrong key deletion and recorded music playback. We will now just use the on-screen musical keyboard for that!
No more trying to figure out what PC keys plays what musical notes!All that is left to finish with the piano is to associate its notes to be played back after recording as this version has gotten 7 new notes which weren't available on the previous version. These very same new notes were added to the already awesome world's first SINGLE DIGIT notation technique. Download now on the link on the post above! :o
Now, all is good to jump to the next 5 instruments: Drums, Bass, Strings, Brass and Pipe. I will start tomorrow!
After all that is done, You will then be able to record and notate to text 6 different instruments and play them back simultaneously!
Good night and see you soon! (1:55am sleep time)