Posts by faber

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi everyone!

    I thought this day would never come but, after so much work, I’m happy to share with you my Android game: Minos Touch!
    If you want to give it a try, you can find it here: Please login to see this link.
    Any honest feedback or constructive criticism is precious to me and appreciated.

    Here’s a GIF of the game in action:

    Please login to see this picture.

    As said in the previous post, the distinguishing mark of the game (and the most difficult feature to implement) is that all characters are created drawing from a wide set of somatic traits, to ensure a gaming experience as varied as possible.

    Please login to see this picture.

    A big thanks to Fernando, who helped me solving the ghosting bug, and to Clickteam, for helping non-programmers like me to pursue the dream of developing games since the old days of Klik & Play.

    Thanks!
    Fabrizio

    It really looks a good game, very polished and professional!
    Nice selection of minigames and the arcade-style frontend is really cool. All the best for your Kickstarter!

    P.S. to embed the video, try this code [ video ]Please login to see this media element.[ /video ], removing spaces in [ video ] tags

    in short term you will only allowed to publish app bundle

    for this you have to upload your certificate so each time an user request to download you application will download according the devices specs, cpu type, api version localization, etc.

    [FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]Please login to see this link.]


    ok thanks. I'll use apks as long as allowed, than I'll switch to app bundle.

    Hi,
    in Properties > Settings, I've noticed that there is a new Build Type: 'Android app bundle'.

    What are the differences with the standard Build Type 'Android / OUYA application'? Does it offer advantages over the old one or it has the same performance?

    And the procedure to upload it on Google Play Console is the same or it is different?

    Thanks
    Fabrizio

    I've just read the features of Fusion 2.5+ DLC and they're great!

    I would like to make a suggestion for this one:
    "Events Editor > When you copy event lines to the clipboard, they are also copied as text, you can paste them in a text editor."

    It would be very very useful if we could proceed in the opposite direction, too. I mean: we have some events lines in form of text (following Fusion 2.5+ specific syntax) and we can load them directly into the event editor with a dedicated 'paste' button.

    That would speed up the workflow IMMENSELY, especially when you have to edit a lot of event lines at once. Manipulating text lines (i.e. with find and replace) and then loading them into Fusion as new events would be a lot faster than editing each and every event manually!

    [MENTION=30565]AM_Games[/MENTION]

    As Julian said, those ghost objects generally do no harm, so you can leave them where they are.

    Maybe make sure that in their 'object properties > runtime options' the 'create at start' option is unticked, to avoid them to be created in the layout and consume memory.
    If you still can see these objects in the debugger, you can simply add to them this behaviour: 'if number of GhostObject > 0 --> destroy'

    ---

    Anyway, if for some reason, you really need to get rid of those ghost objects, you could try the following:

    1- Try to look for references to these objects in the 'Event List Editor' instead of the 'Event Editor' (or viceversa). It happened to me to find objects in one editor and not in another. If you find them, delete the references, save the application, restart and see if the ghost objects disappeared.

    2- (this is quite an extreme measure, so backup first!) Create a 'new frame', and configure it exactly as the 'old frame' which contains the ghost objects: same width and height, same properties, same background color, same number and name of layers, etc.

    Then, go to the 'old frame', press ctrl+A to select all the objects on the layer, copy them and paste them in to the 'new frame', keeping their original position on the frame. Be careful: if you have more than one layer, you should repeat this process for all layers (select the first layer in old frame and hide the others, ctrl+A and paste in to new frame, go back to the old frame and select the second layer, ctrl+A and copy, paste in to new frame, and so on...).

    Then, go to Event Editor of 'old frame', select all event lines, copy them and paste them in the Event Editor of 'new frame'. Save the app and restart Fusion. If everything goes right, you should have the new frame identical to the old one (and working just like that), minus the ghost objects.

    Honestly, this is a lot of work and there's a chance it may break something in the frame so I again advise to simply ignore the ghost objects.

    Ok Fernando, no problem for Proguard.
    Shaku88, thanks for sharing your experience, looks like you're not having problems with your testers.
    But what I want to know is if, potentially, a tester could steal/upload my game on Google Play Store before me. Honestly, I don't think it is possible as long as the app is signed, but I want to make sure to avoid problems with a game I've worked on for a lot of time.
    Any help is appreciated, thanks

    Hello everyone,

    I've developed a game for android and uploaded the signed APK to Google Play console.
    Before publishing it officially on Google Play Store, I would like to setup an Please login to see this link. (or an alpha/beta test) to get feedback from selected users (ex. from Fiverr) and find if there are bugs to fix.
    Is this a safe procedure or there is any risk that someone can decompile/steal my work and publish it on Google Play Store before the official release?

    Also, I've read that it is possible to use a service named Proguard to obfuscate APKs before releasing, to make them harder to decompile. Is it possible to use Proguard also with APKs built with Clickteam Fusion?

    Thanks
    Fab.