Yer good spot jahkri, its definitely the same thing. Unfortunately as you mentioned in your post with snail, there's nothing I can do about it. I'm going to go for arrow keys and space bar instead
Posts by brad
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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What would you prefer? The arrow buttons and the mouse/space bar?
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muddymole, i think you could be right just annoying as all good rpgs should be using w,a,s,d. wasnt even a big problem, just would have been nice to have it perfect. thanks for the help, i think this unfortunately is the solution. if anyone thinks there is a way of getting past it though, feel free to comment
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for some reason no matter what i do using both w and s at the same time literally blocks my computer from knowing D is being pressed. my movement works fine with the arrow keys. but no amount of changing events+adding events+negating events+gloabal values etc. have changed the fact that my player wont go right when up down and right are all pressed using w,s and d
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Try putting an invisible circle around each character, when the circles collide they can be told to stop and attack. If a character is destroyed destroy the circle too. Then when there are no enemy circles near your hero's then he can carry on moving. For eg. Circle collides with player - set player global value A to 1. With all his movement events make it so global value A must equal 2. That way he'll stop whenever he gets in range. No way to run away from battle I think that helps?
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the event is the same for all of going up down left and right and it works for all the rest? ive changed the order and that doesnt matter, ive made it again in new window as simple as possible, to the point where there is only four events, literally:
1)"repeat when "w" is pressed - move active object Xvalue +0 Yvalue -4 from Active"
2)"repeat when "a" is pressed - move active object Xvalue -4 Yvalue +0 from Active"
3)"repeat when "s" is pressed - move active object Xvalue +0 Yvalue +4 from Active"
4)"repeat when "d" is pressed - move active object Xvalue +4 Yvalue +0 from Active"still fine going every other direction as stated above, just wont go right if up and down are both pressed.
even if this isnt fixable is there another event i can put in to get round this?
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Hey guys and girls,
trying to make my own movement by putting "repeat when "w" is pressed - move active object Xvalue +0 Yvalue -4 from Active" same for a s and d.
anyway, this is all fine, the guy moves how i want, however when i hold down two directional buttons that should make the character stay still, while holding down another direction im having problems.so for eg. i hold down w,a and s. this making him go up down and left my guy goes left as wanted.
same for if i hold down a,d and s making him go left right and down this as wanted makes him go down
same for if i hold down a,s and w making him go left right and up and again as wanted it makes him go upfor some reason it doesnt work when i hold w,s and d trying to make him go right? he just doesnt move? i dont know why this is, because up and down should cancle out and youd think the event for going right would still take place? for some reason not?
i hope ive explained it well enough for someone to answer, i have no idea why its happening so any help would be great.
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is there any finished samples of a working tower defence game made on multimedia fusion 2 ?
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has anyone made a game i can look at to get me started ?
anyone close to finishing a game like this ?
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nice idea, could work
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why thankyou ,, im rather new to the multimedia game making area and will happily use any tutorials or anything of that sort
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simply, has anyone made a tower defence game on multimeida fusion 2 ?
can it be done on this software ?
is there a walkthrough anywhere ?
thanks for all awsers in advance
Brad
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ok ive made my game and now would like to share it with my friends .
is this possible ?? i would like to put it on a site so that they can play it at there house at anytime.
is there a new software that i will need to download ?
and infomation about it ,thats in advance
brad
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how do you get ini ++ ??
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how do i get these new exstenton things ? like ini++
i try and load this but it says ini++ must be unploaded first
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how do you create your own highscores? sorry im a bit new to this
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i dont think works in high scores
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will this counter object or whatever still do high scores?
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Hey im making a game in which you get points for how long you can stay alive. but i need some help...
I can make it work, but i can only make it count in seconds, and would like milli seconds for eg. 9.06 seconds
here`s what ive done;
[color:#FF0000](every 1 seconds-- add 1 to score)[/color]
ive tried ([color:#FF0000]every 0.1 seconds -- add 0.1[/color]) but dosent work!
got any ideas ? plz help
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just as a command set,
:health bar invisable:- make health bar reapear