I would love to see this as well, but I think that if possible it would be great if it could display webcam input to a box in the frame at runtime.
Might be a bit of a tall order...
Posts by Saml
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Does this work with normal EXE builds? If so, you are my hero!
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It's better to use a custom movement than a built-in one even if it uses trig functions, because it is waaaaay more customizeable.
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It's seeecret, remember?
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Fixed it. You were only making him move up while the double junp animation wasn't playing, so all I had to do was remove that one condition.
[EDIT: lol, you fixed it yourself while I was looking at it!]
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Yes, please do!
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Put the string object(s) you want on a separate layer above the OpenGL object's layer.
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I know there is already a MS3d extension, but not everybody uses MilkShape for their models. It would be nice if there was an alternative file importer for the OpenGL extension collection, and I think .dae is a great format to use because it is much more common than MilkShape.
How about it?
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I think that this would be a great shader if someone would undertake it. Basically, it would take an image and a matrix and then stretch the image to match the deformation matrix.
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I have a Wiimote synced to my PC through Bluetooth, and was hoping to use Daniel Rehn's Wiimote object with it, but I cannot figure out how to use it and I would greatly appreciate an example with the object.
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Here is an example that doesn't need the Layer object, if it's of any further assistance.
Please login to see this link.
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Here is a very simple example showing how to order objects based on their Y position.
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'Kay. Thanks. I still don't know how a search didn't turn up anything, though. Probably it was me forgetting to set a date limit older than "topics updated a few seconds ago". :whistle:
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I have searched everywhere, and it still evades my eyes.
Where is the actual extension? -
He's right, you know. :cool:
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Or you could just go
(negated) state of "enemy" <> 15
-trigger
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Just slapped together an example of how I do dragging.
Please login to see this link.
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I'd also like to know how to do this, if possible.