Posts by Zatek

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Thanks!

    Looked at the thread, it looks thorough. I didn't even look for a thread like that because nothing like it existed 10 months ago when I last worked on this project.
    After looking at that, for what its worth, I think perhaps the problem might be that I'm polling all the controllers every frame with the Joystick2 extension.
    I have no idea how unoptimized it is...

    Hello guys, man have I not been here in a long time.

    So I have this loose thread that's been bugging me - a game I started on in MMF2 some 8ish years ago.
    The game is a side-scrolling arcade pvp shooter, with couch multiplayer using game pads. (Think Super Smash Brothers)
    Last summer I decided to finally finish it in Fusion2.5, and I mostly did, however, I had to put it down because of terrible performance.

    I went over the code and cleaned up and optimized a bit, but still it is nearly unplayable with 4 players.
    One player is fine, but once I introduce more, it goes down the drain. I think I have narrowed most of it down to the amount of events occurring every frame (in the Update loop, so to speak), as well as some fast loops.
    However, I cannot really remove any of these events as that is just how the game works... Short of remaking the whole thing, and believe me, I have considered that.

    Anyway, what I was wondering was if anyone knows about any tips and tricks, do's and don'ts, experiences etc. that would be much appreciated.

    Just for reference, I drop from 60 to maybe 20 fps at worst, on a modern mid-range desktop computer, which is pretty pathetic for the scope of my game, esp. after having made countless games using other engines as well and seeing how they perform.

    God kveld, landsmann!

    Thanks for all help so far, still working on a solution that won't require me to hardcode every single door in the game... Like, all the events should account for the action, I just place a door and set a target door and it fires off. Finding general solutions like that has always been my way of doing things, but in this case it proves a bit challenging.

    Hi again again everyone, just fiddling around with MMF2 and was wondering if there is a relatively simple way of making Super Metroid-like scrolling. The idea is that you have rooms where the camera follow you smoothly, but once you go through a door the camera "glides" to a new screen. The cells aren't always rectangular either.

    Here's a video to demonstrate what I mean better:
    (It won't let me post a YT link but here's the YT id: ypTA061v0VU )


    Thanks in advance everyone

    I'd like to be in this thing but well i live in Norway so it's CET (GMT+1) which means it'll probably get late here and on weekdays I really shouldn't do anything like this later than like 22:30? Depends on how long this thing is. I'm in if it's not too late :P