Is there any extension that supports XML for the Flash Exporter? (I don´t know if there is any for the PC runtime, either)
Posts by BHGames
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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It used to happen to me when I had joystick and accelerometer objects on the frame. Since I was using my own controls, I set the device to none (on the iOS joystick options of the MMF editor) and destroy the accelerometer object when it is not needed. And of course I am using the latest beta targeting ARM7 devices, only.
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Take into account that you will have to declare to Apple that you are using encryption on your game.
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The only way François/Andos can help is by sending your game file by PM.
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You can request apple to remove that review and if you justify it well they will delete the review ...
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"Lite" has nothing to do with iAds. You can have a lite version with iAds in it. The only way to have iAds on the app is that you accidentally enabled this functionality on the MMF editor for the project, and then enable it on iTunes Connect when submitting your app. Also, when you test your app, fake iAds are displayed so that you can get the idea of how iAds will be displayed, where and when on your app.
Maybe the person posted the review on the wrong app?
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That means that a reference to an assembly is missing on the project. To add it, you will have to open the reference folder in the solution explorer, right-click on it, select add, and then look for the missing assembly.
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I got a SIGABRT error in line 90 of the CRUnkcinput.m file: [string2 release]
The thing is that you have repeated the following block in destroyRunObject operation:
if(string2 != nil)
[string2 release];It shouldn't enter in the second release action, but it does, so when the second release action is executed the error appears.
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I´m having the following issues with the short text of a game version: if I have set the version of my game to, say, "1.0.1.0", MMF stablishes that the short text for it on the XCode project is "1.0", which is not correct and thus, the game won´t pass validation. In this particular case, the short text should be "1.0.1". It can be fixed manually, but it would be nice to have this fixed automatically.
XCode follows these guidelines:
1) The minimum short text should have two frist digits (so if you have "1.0.0.0" then the short text becomes "1.0"),
2) If any of the two last digits of the long text is greater than zero, then the short text must include that/those digit/s (so if you have "1.0.1.0" then as said before the short text becomes "1.0.1").
3) If the very last digit of the long text is greater than zero, then the short text equals the long one (so if you have "1.0.1.1" then the short text is also "1.0.1.1").Any chance this can be include in the exporter?
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After installing this update I get the following error on he target build info: "Information from info.plist not available. File may not exist at specified path".
And if I try to compile it anyway, I get the following error: "could not read data from '........../<GameName>/armv7': The file "arm7" couldn't be opened because tehre is no such file."
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You can try to find beta testers in the open forums.
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On the smae place where you have your metadata there´s a button named "Resolution Center"; press it, and you will open the message from Apple and will be able to respond to it, just saying that you have updated the metadata for your game. If they agree you will be notified and your game will be published; otherwise, you will contine the online conversation on that page until the issue is resolved.
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Done! Thanks all for your help ...
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You mean by re-register:
a) Re-install the exporter.
b) Re-send my serial by PM to you. Or
c) None of the above. (In this case, please tell me what to do) -
I cannot see the beta section for the iOS exporter. After the forum revamp, it was there for a couple of days and now is gone ...
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> I'm quite sure that all purchases are being stored by Apple under the user's Apple account and will be automatically retrieved from Apple's servers.
Yes, but only non-consumables and subscriptions. For the rest, you will need to store an INI somewhere (iOS 5 cloud storage is not yet implemented on the MMF runtime afaik).
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I use time delta and it works great!
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Have you changed the accelerometer code? What I used to have as a movement in the Y axis, now I got it as a -X.