it collides with the block. and stops the extension from working. works fine in mmf2 though, but it glitches in flash.
Posts by Viewtiful
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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the mfa file pretty much explains everything. I think it has something to do with the fact that I'm using a qualifier.
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im still waiting on the default platform movement to be fixed. I hope its fixed in mmf3.
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I'm also wondering how this is done.
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I found a huge bug. sometimes when i use the default platform movement my character gets stuck in walls when he jumps near a wall! please fix!
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can you please add a action that allows the size of an active object to be changed?
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Please login to see this link.
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added you on aim. everythings working now =)
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added you on msn
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Hello Jeod, I want to join double team!
I looked at your engine code and it looks clean and neat. I like how everything is in groups and the majority of the events are commented.
I found a couple bugs while play testing the engine though. The first one, is a camera glitch that occurs when link tries to move past a block on the bottom right corner of the map. When Link tries to pass it he gets stuck in between it and the camera sort of spazzes out.
here is a video of the bug in action.Please login to see this media element.
Also, I noticed that you were trying to make different colors of link e.g red, blue, and purple. You can just use the color replace action for that. There's no need for separate objects.
Another glitch I saw is that when link has a weapon in z or x slot and the player presses enter, the weapon icon will show above the white flash.
I looked through some of your code and determined that the camera bug was caused by the size of link's detectors. Below, is a new version that fixes the bug and it shows how to replace an active object's colors.
Please login to see this link.
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it needs something along the lines of a flashing arrow at the top of the screen to show when and where the next carrot is coming from.
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I've been attempting to make my character move with this gray moving platform, but he always fall off or goes through the platform. I require assistance.
MFA: Please login to see this link.
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Hey DannyC, did you get my PM about my game? It's been a while now, and you still haven't responded..
EDIT: thanks for the reply
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I understand, essentially you are Checking each individual instance of the player for an overlap and pushing them out of each other equally.
I like this feature and I would love to see it if you ever decided to work on this extension!
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My solution is to use the ForEach object in combination with the push object.
like this:
+ Always
--> start ForEach loop: "Push" for object 'Player'+ On ForEach loop: "Push" for object 'Player'
--> Push 'Player' out of obstacle+ "PushOut": Does 'Player' overlap 'Player'?
+ 'Player' overlaps 'Player'
---> "PushOut": 'Player' overlaps obstacle -
Retriever2, is it possible to do Please login to see this link. using your xlua extension?
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Thanks, I will contact him about this object.