Posts by method72

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    So, I have not been doing much development in a while.. been busy with other hobbies..
    one of them being shooting.. but going to the range is hassle, it cost money each time, and it just the same thing over and over.
    I see that there are some software based shooting solutions, using either Red Laser or IR based laser 'firearm'
    where you can use software, project virtual interactive targets to a screen, and use a camera to detect hits and keep score etc.

    See this video, Please login to see this link.

    The shooting games look simple enough to build, kind of reminds me of the old flash based games I used to make.
    I already own a very good viewsonic projector and screen, as well as a spare laptop I could dedicate to this setup.

    My question is, has anyone else tried to build something like this in fusion?
    Is there a good camera plugin that would be recomended to hand this sort of real time game?

    curious on what experience or feedback others can offer..

    thanks

    Hey everyone, I would like to promote my current Udemy course on Creating 2D art for games with a BlackFriday sale.

    Please login to see this link.

    if you signup between now and the end of November, using coupon code bfriday2014

    you can get the entire course for just $7, that's over 7+ hours of content for.

    Also, anyone that is enrolled prior to my new course coming out, will get a special offer to join the new course at a deep discount. The new course is already being built, and on schedule for completion in a few weeks.

    The new course will be focused on creating monsters, where we will create a dozen different 2D creatures you can use in your own games, and learn my techniques to build your own. We will begin with an actual hand drawn basic sketch concept, then take that concept and build the components in the Drawplus X6 application, add in the shading/highlights, and then create animation frames. A sample of the monsters we will create include, a Bat, beetle, spider, skeleton, goblin, ogre, and more!

    I am working a platform style game, but i want to make the player die if he falls a certain distance, even if landing on a solid platform, if he falls from too far a height he needs to die.
    has anyone worked on this before and got an easy way to test for this condition?

    I am in the process of building some training videos on Udemy using Click Fusion 2.5 Dev.
    This is meant to be a follow up for my 2D game art course (see Please login to see this link.)

    This new course will go through the following steps:

    1) create a game design document to outline the entire game and all of its components
    2) use the drawplus X6 vector art application to create all the art and GUI assets for the game
    3) use freeware tools bfxr and audacity to create all the sound effects for the game
    4) use Click Fusion Dev 2.5 to step by step create the game once piece at a time, until we have our complete and play tested final game

    step by step making all the art and GUI assets for the projects we build, also it will go through the steps I will use to generate the sounds used in the game, as well as the step by step creation of the game in CF 2.5 dev.

    Currently the first game is a space invaders style clone.
    I am fairly early on in the process, so not sure how long it will take, but based on time, i would love to build 2 or maybe 3 different games in the tutorial.

    I am thinking, perhaps additional retro style games as well, like perhaps a Frogger inspired clone, or Asteroids, etc. I am willing to take suggestions as I said this project is early in the making, so still a lot of room to expand it.

    I feel that there are a lot of platform game and brick-breaker game tutorials already, so i wanted to go for something a little bit different, but will be exciting to create.

    Yes, X5 is pretty much the same application, so it should work fine, we are only using basic tools to create the artwork. I used to have X5 before I upgraded and as i recall it is almost identical in functionality.

    Although i can not confirm if the files of the completed art will open in X5, since they were created in X6. But those files are really not needed, since you will be following along and making all the same artwork on your own, and i only supply them as a reference in case someone wanted them.

    Also, I have enabled a limited coupon code (only 100 of them), I am only posting to this message board, since I am a long time member of this community, I wanted to extend the best possible discounts to you all. If you use coupon code promocode101
    You can get the entire 7+ hour course for only $9

    here is some of the stuff we build in the course. So if this interests you, and you are a non-artist, you can learn the process I use to build nice game assets.

    Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.

    Please login to see this link.

    Hello Everyone.

    I have been a long time member of this community, and have made many friends here in the forums over the years. For those that may not know me, I am both a developer and digital artist. I have been developing casual games for many years, for the mobile, flash and PC platforms. I have been fortunate enough to have published games on several game portals, like BigFish games, and others. But I have just recently completed a new project and would like to share it with the community.

    I have created a course on Udemy.com, for learning to create your own 2D game art. This course is specifically tailored around using a vector application to create art for your own games, with the non-artist in mind. It will show you the process I use to create fantasy/adventure style game props, starting with small objects and ramping up to more complex assets.

    This course consists of HD video, with voice over, during the entire creation process, it is not a scripted training, with all kinds of jump cuts and edits, you get to watch and learn from the raw process of building art assets from idea/concept to completion.

    A few select lectures of the class are free to everyone that wants to get a feel for what will be offered, the remainder of the course is available via a fee. I would encourage anyone that is interested in learning to build 2D game art, please check out the link at the bottom of the page.

    Also, as a friend of this community, I want to offer you all a coupon code, if you are interested in the course, you can receive a large discount off the list price by using coupon code “gameart19” and get access to the entire course for only $19. Please feel free to pass this coupon code along to anyone that you feel may be interested in my course.

    Udemy.com is a great platform for online learning, and based on the results of this course, I would love to build additional courses. If you do decide to purchase the course I would love to have your review/feedback, be it positive or negative, your honest feedback will help me to improve on any future courses I may create.

    The course consists of about 7 hours of HD video, as well as the application source files used in the class.
    Here is the link to the course: Please login to see this link.

    Once again please use coupon code: gameart19 to get lifetime access to the course at the discounted price.

    I have been using the bfxr (bfxr.net) tool to create some sounds efx.
    I export the sounds as .wav files from bfxr, they play fine in wndows, but if i load them into Fusion, i get no sound. I have other sound files that work fine in Fusion, so i know sound works properly.. but can not figure out why some do not work.

    any suggestions?

    Hey guys.
    I have been a long time member of this community, and long time user of the Click products. I do a lot of tinkering in programming, as well as 2d and 3d art work. With the mobile platform being so massive now, and everyone wanting to create the next big thing, i wanted to offer my skills for hire. I realize hiring a external contractor can be rough, trust me i've been burned myself, but since i am a long time member here i figured that gives me some street cred, evaluating to a little more trust then just a random freelancer_001.

    Since i have a full time day job, this sort of thing is a hobby for me, so i do not need to make the same wage as a contractor that is relying on selling their art in order to pay the mortgage, for me it is simply a little extra cash on the side.

    I have improved my skills over the years, and have been getting pretty good in developing vector graphics, which I then size to your needs (be it for display on a large PC monitor or a mobile size screen. Then i export then to .png (which can be imported with transparency into Click Fusion) I feel that sizing the art ahead of time helps out a lot, re-sizing inside of Fusion, or any application really, takes away from the image, knowing what resolution your going to use ahead of time will allow me to build the images to meet those needs so minimal re-sizing inside of Fusion would be needed.

    I will say up front, that I am no expert, I am all self taught. If you are looking for heavily detailed character art with multiple animations, you will most likely need to find a professional artist and pay there fees for that. My expertise is more simple stuff like props and non animated items, although I can created basic animations for props etc.

    Of course the regular licensing applies, where you can use the art for your games etc, but you can not re-sell or give away the art itself, alone or in a package. I require no credits be given to me, your payment for my efforts is all that is required, but i still maintain copyright, and you may not claim ownership of the art itself.

    The reason i am offering my services is that I know it is a pain to get the art you need for your game idea, there are a large variety of sites that sell 2D art, but it is never a package with all the elements you need for your game, just mostly generic tile sets etc or limited elements to develop a level or two. I have even sold some of my own works on those sites, but feel going right to the community and asking them is the best way to really do it.

    below are some attachments with my work

    If you are interested in some graphics for your games, email me method72@gmail.com
    if your needs are within the abilities of my skill set, we can work out a fair price (payments via paypal)

    thanks
    - Sam

    PS: you can go to Please login to see this link. and click the 2D link for a fullsize view of the attachments.

    Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.

    There is a post about this in the owners lounge, but figured i would post here, as this may be the spot where more people look. I am trying to figure out how to get around this problem. my game uses 8 direction movement for the main player, but when compiled into and APK and loaded onto the OUYA, the (up/down) Y axis movement is reversed.

    I am running the most recent beta versions of mmf/android exporter but the problem still exists, has anyone found a fix for this? perhaps a different API level etc?

    I really don't know a way around this, and was hoping someone else may have already come across this and resolved it.

    thanks.

    is there a way to build only and not run it?
    so it will just create the APK file on the harddrive, but then i can load it manually to my device?
    whenever i try and build and run without the emulator it just hangs... and have to end task on MMF2.