Posts by method72

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I am in the process of building some training videos on Udemy using Click Fusion 2.5 Dev.
    This is meant to be a follow up for my 2D game art course (see Please login to see this link.)

    This new course will go through the following steps:

    1) create a game design document to outline the entire game and all of its components
    2) use the drawplus X6 vector art application to create all the art and GUI assets for the game
    3) use freeware tools bfxr and audacity to create all the sound effects for the game
    4) use Click Fusion Dev 2.5 to step by step create the game once piece at a time, until we have our complete and play tested final game

    step by step making all the art and GUI assets for the projects we build, also it will go through the steps I will use to generate the sounds used in the game, as well as the step by step creation of the game in CF 2.5 dev.

    Currently the first game is a space invaders style clone.
    I am fairly early on in the process, so not sure how long it will take, but based on time, i would love to build 2 or maybe 3 different games in the tutorial.

    I am thinking, perhaps additional retro style games as well, like perhaps a Frogger inspired clone, or Asteroids, etc. I am willing to take suggestions as I said this project is early in the making, so still a lot of room to expand it.

    I feel that there are a lot of platform game and brick-breaker game tutorials already, so i wanted to go for something a little bit different, but will be exciting to create.

    Hey guys.
    I have been a long time member of this community, and long time user of the Click products. I do a lot of tinkering in programming, as well as 2d and 3d art work. With the mobile platform being so massive now, and everyone wanting to create the next big thing, i wanted to offer my skills for hire. I realize hiring a external contractor can be rough, trust me i've been burned myself, but since i am a long time member here i figured that gives me some street cred, evaluating to a little more trust then just a random freelancer_001.

    Since i have a full time day job, this sort of thing is a hobby for me, so i do not need to make the same wage as a contractor that is relying on selling their art in order to pay the mortgage, for me it is simply a little extra cash on the side.

    I have improved my skills over the years, and have been getting pretty good in developing vector graphics, which I then size to your needs (be it for display on a large PC monitor or a mobile size screen. Then i export then to .png (which can be imported with transparency into Click Fusion) I feel that sizing the art ahead of time helps out a lot, re-sizing inside of Fusion, or any application really, takes away from the image, knowing what resolution your going to use ahead of time will allow me to build the images to meet those needs so minimal re-sizing inside of Fusion would be needed.

    I will say up front, that I am no expert, I am all self taught. If you are looking for heavily detailed character art with multiple animations, you will most likely need to find a professional artist and pay there fees for that. My expertise is more simple stuff like props and non animated items, although I can created basic animations for props etc.

    Of course the regular licensing applies, where you can use the art for your games etc, but you can not re-sell or give away the art itself, alone or in a package. I require no credits be given to me, your payment for my efforts is all that is required, but i still maintain copyright, and you may not claim ownership of the art itself.

    The reason i am offering my services is that I know it is a pain to get the art you need for your game idea, there are a large variety of sites that sell 2D art, but it is never a package with all the elements you need for your game, just mostly generic tile sets etc or limited elements to develop a level or two. I have even sold some of my own works on those sites, but feel going right to the community and asking them is the best way to really do it.

    below are some attachments with my work

    If you are interested in some graphics for your games, email me method72@gmail.com
    if your needs are within the abilities of my skill set, we can work out a fair price (payments via paypal)

    thanks
    - Sam

    PS: you can go to Please login to see this link. and click the 2D link for a fullsize view of the attachments.

    Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.

    for sure!
    when i finish the props, and textures i will build out the 2d image sets. I am pretty decent in photoshop so should be able to manage a nice complete package. I want to generate dungeon construction elements as well, so walls, floors etc, not sure if it would be more a top-down old 8-bit zelda style view, or a 2d side view, ala Castlevania style.. or some of each perhaps to give build diversity.

    thanks for the positive feedback! and will be reporting back here as i progress towards a completed product!

    well yea, they are all grey currently, as that is the default,
    when building geometry in 3d, i try and focus on that until it's done.
    after that i will work on the individual textures/color maps, generally that is all
    done in a 2d application like photoshop etc. For me it's just easier to focus on on process
    at a time.

    Nivram, don't pull out your armpit hair!
    I have been tinkering in 3d modeling for about 4 years now, the past 12 months being my most serious efforts.
    it is time consuming task when learning, and i am by no means an expert, i am all self taught no classes or formal training etc.
    I can't build organic stuff, like monsters or people, or things of that level yet.
    Like any other skill, the more you do it the better you get. The props in the above picture took me about 10 hours so far.
    I am continuing to add to the collection, and when i feel like i have a hefty enough set, i'll begin all the textures etc.
    I am assuming when done, this will be in the ballpark of 100-150 props, and 50+ hours of work.

    If your interested, there are plenty of free applications to start learning modeling, blender, sketchup, and others, you also need to
    have a pretty good handle on a 2d graphics application with layering, like Photoshop or gimp.

    anyways i will continue updating the pack, and will drop another message here when i have a sizable amount of additional progress made.

    Here is the progress on my fantasy dungeon/adventure 3d models so far.
    realize nothing has been textured yet, i'll work on that when all the modeling is complete. I realize this is not
    a very good picture, but its just a simple view of the progress.

    so far there are 60 props
    table-1 ladder pillar-1 closed-door bookcase fountain table-2 pedistal
    cannon rock-1 rock-2 barrel pillar-2 crate wall-torch wood-plank firepit
    well hourglass chain jug sack-1 sundial stool shield chair candle-lantern
    opened-book cannonball sack-2 goblet helm-1 potion-1 candle scroll
    log potion-2 key coffin-with/lid curved-dagger staff bucket
    closed-book treasure-chest-1 coin cauldron axe spear hay-bail
    war-hammer standing-pillar-torch helm-2 bottle mace sword-1
    sword-2 gold/silver-bar

    hmm, that took me about 4-5 hours.

    Currently i am working on a dungeon-kit.
    the kit will have generic empty dungeon rooms,
    and then you can arrange the props as needed per room.

    doors,chests,table,stool lantern,candle,sword,spear,shield,barrel,crates,
    coins,sundial,logs,wooden planks,ladder,rocks,cannon,cannonballs,sack,books
    cauldron,jars,torch,fountain..etc

    This is what I have built so far, got a bunch more dungeon props
    I need to build for this kit, so any suggestions would be welcomed.

    I am considering this should be a package that is available as
    2D kit, as well as an option for the set of 3d models, as
    MMF2 and similar game engines are designed more around 2d image files vs 3d models.

    I will post more here as i develop the kit further,
    but if anyone as ideas of what other props should be in a dungeon kit,
    email me method72@gmail.com or reply to this post, or PM me.

    i'll get some pics soon, of the dungeon-kit in progress.

    Hello all.

    I have been playing around with 3d-modeling now for a few years, as a hobby, and finally
    at the point where I can actually achieve some decent results.
    I focus on mostly props and objects, don't really do Characters/animations yet.

    Since this a hobby for me and not a full time job, I am able to provide my skills
    at a lower cost then someone that is making a living off of their art.

    If you have something your interested in, te easiest way to get ahold of me would be
    email: method72@gmail.com and put something in the subject about 3D.

    If it is something i am capable of doing we can work out the details and a price.

    I have attached a few images of work i created, to give a general
    idea of my skill level.

    thanks for considering me
    - method.