Posts by Eliyahu

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    This is already functional in my Bluetooth object, maybe I can actually publish it. What time frame are you looking at? I am incredibly busy, so I'd hate to commit to this if you are looking for something very quickly. I will try to look at where I left off though, as I believe the extension was essentially complete.

    The (x-1)/10 makes it so 10 stages increment the world by 1, which is pretty much the standard.
    The (x-1)/5 will make it increment an extra 1 once (x-1) >= 5, and we use min(_,1) to make sure that we don't boost it by more than 1, because this is just to make it so once you hit 5 you get an extra 1.
    We add 1 since otherwise our world numbers will start at 0.
    Finally, we put it all in min(_,10) so the world doesn't go over 10. For stages 91-100 the expression wants to return 11, but this will cap it off at 10, making world 10 have 20 stages.

    And it should seem pretty clear why you'll use ((x-1) mod 100) to get it to repeat.

    Hey guys, sorry I haven't been super active. Classes have started again, so I don't have a ton of free time to work on this.
    I also started working on my own project with this extension, so I found some missing features that need to go into it.
    For example, I have just added the ability to get the UUIDs that each discovered device supports. This is pretty important, unless you want your device to attempt connecting to every single discovered device until your connection works (which is probably something I'd have done, since I'm new to bluetooth).
    I'll try to finish this up soon. I just want to get it actually working with my Raspberry Pi as proof that it can handle a larger project.

    -Evan

    Glad to hear it is going well. I will be adding a condition "Address _____ is connected" because I can see that being useful. Let me know of any other actions, conditions, or expressions that would make the object easier to use. Also, preference to signed or unsigned bytes? I'll be adding the ability to read floats from the data queue.

    I don't think you can do it with only intents, it looks like there are certain function calls that need to be done. You'd need an extension.

    EDIT: FVivolo tells me that you can do it with only intents, but I was able to make a quick extension to send a message. I'll complete the extension soon and let you know when it is available.

    -Evan

    Haha thanks for the good words even though it didn't work at all! It's ok, I didn't know what to expect with this, so bugs were anticipated.

    Can you send me the error file?

    Also, make sure permissions are set to BLUETOOTH and BLUETOOTH_ADMIN, and make sure you have the Android SDK installed.

    EDIT: Ok I don't know why that import was even there since it was unused. I am removing that and will reupload to the same location.

    SgtSmileyUK - Yes you can interact in multiplayer ways. You can discover nearby devices and start interactions with them. The problem with bluetooth is that one device has to be a server and the other(s) must be client(s), which is why a lot of bluetooth games have one device host a game, then everyone else joins the game. I suppose you could get around this complication if you create a rule in your game that the alphabetically higher Address hosts and the other joins. There are definitely ways to make this work for you.

    conceptgame - Sorry, I didn't know anyone else had started work on this! I saw Ls2's thread and that no one took up the offer, and I personally need bluetooth for a project, so this was an opportunity for me to learn more about bluetooth and Android development. The extension pretty much works alongside the Android tutorial for bluetooth, which just uses the SDK's BluetoothAdapter class and such. As far as a windows version, I'm not really interested in dealing with c++ to complete that, since there is likely little demand for such an extension. I expected the primary use of bluetooth to be for bluetooth-enabled phone games.

    EDIT: and my personal interest in this is to create a bluetooth remote app for Android that can communicate with my raspberry pi.

    Hey guys,

    I know Bluetooth for Android is a desired feature, and I personally wanted to use it, so I went ahead and created a Bluetooth Object for Android!

    Unfortunately it is hard to test such an object, since you need more than one phone, and different people want different things out of the extension. I have no idea how you would prefer to transfer your data, and what interface is the best for the extension so the actions are clear and easy to use. That's where you come in.

    I would really appreciate it if those of you interested in a Bluetooth Object for Android would either post below or contact me some other way to indicate that you would like to participate in testing the object.

    Just so you know, the object is "finished," and I've been able to successfully manage a connection with another phone, but there surely will be issues with sending strings, sending a lot of information, etc. The interface is also kind of messy, because I'm still not sure the best way to put it. The object is not ready for release, and that's why I'm looking for help before I release it (which should be soon, for the rest of you!).

    So let me know if you want to test it out, and I'll be in contact with you soon about the specific details.

    Thanks again! I'm really excited about making this work!

    -Evan

    An idea to get rid of bad material: Perhaps if products have many bad reviews, remove them from the store? Or at least "suspend" them and ask the creator to fix whatever was wrong with it that warranted bad ratings.
    I know that sorting by popularity helps, but even when the best are at the top, all of the ones at the bottom can still make it seem overwhelming and junked up.

    Oh also, it would be nice to see how many people downloaded/purchased so far.