I am trying to make a small demo like the old shufflepuck cafe, an airhockey game but does anybody know how to make the puck scale smaller when it moves to the upper side of the frame? and backwards?
Posts by Evilized79
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Thanks for all the help people, I might actually delete the ini's and use the Gobal Values
-
I have alot of objects in my game where I save and load them in a ini file but I want the ini file to reset at the start of the game, and I don't know how to do it.
anyone have an idea? -
AFAIK there’s no fix for Joy 2 on Steam besides making sure there’s no XInput emulation running in the background (deactivate Steam controller configuration). If you wanna do yourself a favor and avoid being flamed by your players, rework your code for the Xbox gamepad. Players expect the gamepad configuration options to work and if someone has a desktop based emulation running you’re doomed anyway.
Thanks for the advice, I have little knowledge about ximput emulations so I will start replacing the joy2 object with the XBOX gamepad. thanks!
-
Does anybody have a solution for the joy2 object for Steam, I am experiencing the same issues, joystick2 doesn't respond when I launch it in steam have the 1.4 version.
Pretty frustrating -
Hi Yves, that is not really what I am looking for 9I think)
I uploaded an example, it takes a number from the list but when I press space to go to another frame and again to go back the list is reset.
I want it safe it so the used numbers do not return after switching frame. -
There has been alot of threads about random pools but I am looking for a example of a pool of 20 numbers and each number only get's used once but the pool has to be saved when i go to another frame and return to that frame, and i need to be able to reset the pool, anyone have a clue?
Thanks in regards!
-
Can we assume F3 is dead? and they continue to support 2.5? can't find any info about it.
-
I have an example but The player doesn't seem to walk upwards on the hill only downhill, does anybody have a fix for me?
I want to make a platformer with not only straight platforms.Please login to see this link.
-
I bought it only for the start from any frame option.
-
Yes only the game ini files
-
Because I have an old game where there are over 145 ini files in 160 different frames and it's impossible to reset them all in the game because it's too complicated, it's easier for me to just go to the folder delete all the ini files so the game starts fresh. but if the game where to run in an arcademachine for events I need a faster way to delete the files.
-
I need an example where when you enter a frame that all the (ini files on your computer) will be wiped/deleted.like when you go to the folder and just move everything to the trashcan. (not sure if this is even possible)
Will pay 15 dollar through paypal for a working example. (CONTACT FIRST PLS)
-
Ah the poll thing, It seems to work, thanks!
-
When you start a game with the gamepad plugged into the computer controlls work fine but if you start the game with the gamepad unplugged and then plug it in while the game runs will result in controls NOT working, anyone know what I have to do ? I set player 1 controls to joystick 1 always.
-
Bless you, just what I needed
-
Ok, I know the forum is filled with save tutorials but I somehow can't re-create a simple saving file.
I have a game where when you press space you create an active object, now when I leave the fram and get back I want it to be there at the spot where It was last time,
Does anybody have a simple example on how to save this? I know it has to be done with an array or something. -
Thanks for the example
much appreciated!
-
I set the counter (start at frame to 0) and it seem to work now
thanks!
-
Ok, I have been struggeling with this for days now, it's time to bring it to the group,
I have 5 different active objects at some point when something collide with the actives the animation turns to walking and the object turns black.
I want a counter to turn from 0 to 1 when all the active objects walking animations are running.somehow the folling doesn't work:
*(active 1)animation walking is playing
*(active 2)animation walking is playing
*(active 3)animation walking is playing
*(active 4)animation walking is playing
*(active 5)animation walking is playingresult:
set counter to 1this doesn't work, does anyone know how to get it to work?