Posts by Phi

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I tried checking “Unpacked EXE” which produced a DAT file, but when I made a new folder consisting of just the EXE and DAT I got “Cannot load mmfs2.dll.

    When you build unpacked EXE, it makes a folder of external files, rather than embedding their code within the EXE, embedding which antiviruses consider suspicious.

    Please login to see this attachment.

    The mmfs2.dll is in that folder as well, as extensions use it as a middle-man between runtime from/to extension. You'll need to include the Modules folder with your EXE/DAT files - upload it all as a zip, probably.

    As far as MP3/ARR etc, if they're not in the Modules folder when built, and not in Data Elements, then you're using full paths that aren't valid on your computer.

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    You should open them with expression AppPath$ + relative filename. So if you have a file "background.mp3" in folder "sounds", you want to play by path AppPath$ + "sounds/background.mp3", you can do that with Play Sample File action instead of Play Sample, then pressing Use Expression on the browse dialog on bottom right. You will have to package those files with your app along with Modules, and it means you can replace sounds without rebuilding the app.

    Did I miss the moment when they gave the full release? Is there any way I can get the finished working version please?

    Sure, hit me up on Discord. The testers operated in a channel there so I can confirm you were active.

    (Several months ago the Discord became public access rather than dependent on the passport verification bot)

    It may be the extension is just not looking for floats. When an extension reads an expression, runtime by default passes it to extension as integer. The extension has to set an option then re-request for it to come as float.

    Without the Mode 7 source code you won't be able to fix that.

    I did see some Mode 7 shaders like Please login to see this link.. Maybe that'll suffice?

    Phi, tell me what is the latest version of SDL Object? Аnd does it work for a HTML5?

    Latest version is an unreleased build 12. Yes, it supports HTML5.

    Note that HTML5 as a platform is limited to the Please login to see this link.. So any gamepad ext will use that. SDL for HTML5 is a translator around that to behave the same way as SDL Object on other platforms (as well as the goodies like 360 -> 32 dir joystick).

    If you're only making an app for HTML5, you could also use the Please login to see this link.. You'll have to grab that from Clickteam, it's probably paid as well.

    They're not one team on one goal, folks. There's guys for F2.5, F3, the site, FNAF and PR stuff, etc. They work at different paces. I've not heard of anyone being pulled off F3 to work on FNAF, or F2.5 for FNAF. You'll hear more about that stuff because they can make it colourful and show it off fairly easily, compared to showing off some non-UI code improvements.

    e.g. "Ah, we had to restart the build creating because Android on some Xiaomi models was reporting a fake game controller, and we had to update the file in the installer for 2.5 Standard, Dev, 2.5+ Standard, Dev, and Steam-"

    With 2.5 the approach to builds is a wide, slow net to catch all the bugs they can. No one likes trying to roll out their product version with known bugs or restarting all the installer creation process each time a bug is finally resolved.

    With Firefly, the delay is partially on me as I'm doing a build for it (which you know, Peeblo, you're on the Discord). Why they haven't produced the last version, from what I guess, and this is likely an incomplete picture, there was DRM accidentally removed in an update, this was rolled back, and merging the two was not been finalised. So we can thank the pirates for CT's trepidation in pushing that.