Problem solved: I found out that there was something wrong with the HTML file. I'm not sure exactly what was wrong, but when I rebuilt the entire game, including the index file, it worked again.
Posts by brett
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi,
I have a game I made a while ago that has an edit box. It used to work as expected and I haven't changed anything about the box. Nevertheless, I am rebuilding the game now and it won't allow spaces. Hitting spacebar doesn't work so all of the words get strung together with no spaces between them. Any ideas why this might be? Was there an update that changed the behavior of edit boxes in HTML5? Again, it was working fine before. Thanks,
Brett
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It doesn't seem to be doing this anymore... I don't know what was going on. Thanks for the suggestions.
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Thanks Linky,
I eventually figured out that it had to do with the timing of events being different in exe and html5 games. Now it is working because I triggered the INI events differently. Also, it appears that the INI saves to the browser's local storage rather than as a cookie. Thanks for your suggestions,
Brett
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Hi,
I want to use an ini object to save game data locally. It works when I test it in Fusion, but does not work when I build and run in HTML5 format. I haven't been able to figure it out, but I'm new to the ini object. Does it work with HTML5? Any ideas what I might be missing? Thanks for any help you can offer.
Brett
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Did you accidentally apply a shader to the frame and/or layer(s)?
Hi,
No, I didn't apply any shaders. It seems to be a new problem that I see even in older projects. Perhaps it is due to an update of Fusion?Thanks for the idea though. Has anyone else seen this recently or have another idea why it might be happening?
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Hi,
I'm noticing that graphics in the frame editor are looking really blurry and low quality. This seems to be a new issue as I've never noticed it before. When I run the game, the graphics look normal, but when editing the game in the frame editor they look bad. Any ideas what might be happening and how to fix it? Thanks,
Brett -
Never mind... I made an error and I figured it out...
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I tried implementing a time-based saving system and found that it works fine for saving strings but not for values or positions of objects. Has anyone else seen this?
The code was set to save strings, a value, and a position every few seconds. It saves strings no problem, but won't save the others. It this a limitation of the INI? Do you have to click a button to make it work for saving values or positions? Note: Saving values and positions worked when it was a button but not when timer-based (same event other than the trigger being different). Any thoughts? Thanks,
Brett -
Thanks for your thoughts. I was thinking of auto-saving after reaching specific checkpoints, like every frame transition, and also maybe every 5 minutes or so. It sounds like that should be ok based on your responses. Thanks!
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Hi,
I'm considering implementing an auto-save feature for my games but I'm not sure how often I should save to an INI. I want the saving to work on all HTML5 platforms (computers and mobile), but I don't want it to slow down the game. How often would be recommended to auto-save without causing problems? Thanks! -
Thanks Fernando,
Yes, your link works well. I'm still not sure what's going on, but thanks for your efforts. I'll try to post here if I figure it out. Thanks! -
Hi Fernando,
Did you change any of the programming, or did you publish exactly what I sent? I'm wondering if the issue has something to do with cached files on Cloudflare... Would iPhones be caching old versions more than other devices? -
Hi Fernando,
The button to start the game from the title page wasn't even working on the iPhones I tried and it also uses the "if visible" condition. Are you seeing that work now? I have that in place to prevent accidental clicks. I've noticed in HTML5 that clicking an ASB on one frame will often trigger a click on an ASB on the next frame, so the "if visible" condition prevents that from happening. Why would an "if visible" condition cause the event to not work on some iPhones? Also, I don't have an iPhone so I have to borrow one to test. The program works great on my iPad though.... -
Not trace from your implementation, which i will need a small mfa (only the load game frame, not link inside but keep the rest) to understand what you do in your application regarding the ASB.
i turn back to my local test here using ASB and they are Ok in iPad so need this mfa from you
here is a video from my test, most of the object are ASB, buttons and scrolling backgrounds
Please login to see this link.
If I'm understanding correctly, you want me to send you a small version of just a few of the frames of the game. Is that correct? If so, here's a link to a pared down mfa:
Please login to see this link.
Does that work? -
Thanks Fernando,
Here is the game, published in development mode: Please login to see this link.
Thanks! -
Hi Fernando,
Just to make sure I understand, do you want me to rebuild the game (not in development mode) and put it in a new web folder? Do you think it is caching something weird?There is some weird behavior, safari time to time mention that can't reach the server, then when you get connection, for me is not possible to reach this page without ads (as shown in chrome) it shows me the old one after I deleted cache and history.
My suggestion, build this page in non developer mode and not single page, give it a new location and share this new location with us here for me to check
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Hi Fernando,
I checked the game all by itself with no ads and no other website components here: Please login to see this link.It still isn't working on a friend's iPhone 11. It doesn't seem to be the ads but rather something specific to certain versions of iOS on some iphones ... Rather puzzling. Do you have any other ideas?
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Here is a link to the game page where I see this issue on iPhones. Please login to see this link.
The Active System boxes don't seem to work on iPhones I've seen. Can anyone confirm?
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Hi,
I have just noticed that sometimes active system boxes don't work on iphones in some of my HTML5 projects. I'm pretty sure that they used to work, but now they don't. They still work on iPads. Does anyone have any idea why this might be? When users click, the action specified by the button doesn't happen. Is this due to an iPhone update perhaps? Any solutions?Thanks,
Brett