Use Is Jumping, Is Moving, Is Standing on Ground events for animation, it would be easyier trust me !
Also, are you using a detector ?
Posts by Pgm_snipe
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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hmm ok i downloaded the lancewing but i try to connect "localhost:6121" but dont work
Is a server running on your computer ? -
I think there is not, but you have Is Obstacle at X, Y, just negate the event and you're done
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I think it's deprecated now,
You must use the Lacewing Relay Server extension within mmf2 now (simply Start of frame > Relay Server > Host) -
Hi Romain. You can use the Sub-application to accomplish this. Sorry that I don't have an example for you.
MarvYou can also use viewport extension
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Hello,
Is the event fired ? I mean try to add End The Application on the same event, test your game and if it closes when you collide the zombie, there is no problem with collisions.
Also, the two objects must be on the same layer to collide -
I updated the server tool
You can now configure it with an INI file and uses it with MMF2 Standart -
Use the extension Character Image instead
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Add me please too ! HTC Desire HD & HTC HD2
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This is not possible with a built in command.
The only way to have is to store in an array all the colors modifications you have done and use the replace color one more time
John.
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The "names" in loop are they fixed ?
(missing the prompt box in build #17 while trying to check if a loop [name] is over)Thanks.
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Hi, I done a server tool for my new game,
And i wanted to share it with the communityExtensions used :
- Lacewing Server #17
- Console object
- Dialog Box
- Fast Function Object
- Window Control
Features : All basics features, such as player connecting, joining a channel, setting his name, and deconnecting.You can use manual commands to list all players and to kick a selected player
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This MFA is free to be modified, published, etc...
PS : The GUI is inspired a lot from the Jamie's one.
PPS : Thanks for this extension, it's awesome.Snipe.
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Here it is.
Thanks.
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* You can now loop with loop names, so you can have multiple loops easily
It's not working for me
Amazing job.
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Try to use the extension Clickteam Movement Controller, it has a function to get the angle beetween two points without maths
Or try :
Floor(ATan2(Y("Lt blue button info")-YMouse, XMouse-X("Lt blue button info")+180)
EDIT : Oh sorry you're using demo, i can't help you -
Thank you it works fine.
Can you explain me why "A short has two bytes worth of data" ?
Edit : I understood Thanks !!!
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Hello,
I have a very strange bug.
I try to send (X,Y) to the channel via Stacks, but when the other client received the stack, X is set correctly but Y takes a strange value.
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Odd, the 3 extensions does not appear in the list ...
(MMF2DEVb248)
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Oup, i forget the table
CREATE TABLE IF NOT EXISTS `server_list` (
`id` int(11) NOT NULL auto_increment,
`server_name` varchar(111) collate latin1_general_ci NOT NULL,
`server_ip` varchar(111) collate latin1_general_ci NOT NULL,
`server_port` int(111) NOT NULL,
`server_key` int(11) NOT NULL,
`server_last_ping` timestamp NOT NULL default '0000-00-00 00:00:00' on update CURRENT_TIMESTAMP,
`is_hamachi` int(1) NOT NULL,
`hamachi_channel` varchar(50) collate latin1_general_ci NOT NULL,
`hamachi_password` varchar(50) collate latin1_general_ci NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `server_key` (`server_key`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci AUTO_INCREMENT=1 ;