Threads by MuddyMole
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Zoho Sheet -> CF2.5 Array 5
- MuddyMole
January 9, 2025 at 7:06 PM - Fusion 2.5
- MuddyMole
January 11, 2025 at 6:02 PM
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- 5
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- 264
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3D Voxel Model Shader 18
- MuddyMole
December 12, 2022 at 6:48 PM - Shader Development
- MuddyMole
December 29, 2022 at 10:11 PM
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- 18
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- 4.3k
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New 3d Perspective Shader 33
- MuddyMole
December 2, 2022 at 10:33 AM - Shader Development
- MuddyMole
December 9, 2022 at 6:31 AM
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- 33
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- 7.8k
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Parsing .SRT Subtitle Files 9
- MuddyMole
December 1, 2022 at 12:35 PM - Fusion 2.5
- MuddyMole
December 31, 2022 at 3:33 PM
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- 9
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- 1.2k
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Yet Another Pathfinder example 28
- MuddyMole
November 23, 2022 at 2:02 PM - Fusion 2.5
- MuddyMole
December 1, 2022 at 6:18 PM
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- 28
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Polygon-based A* Pathfinding Example (extensionless) 36
- MuddyMole
January 17, 2022 at 3:50 PM - Fusion 2.5
- MuddyMole
February 3, 2022 at 9:26 AM
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- 36
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New Pathfinding Example (extensionless) 28
- MuddyMole
January 8, 2022 at 5:05 PM - Fusion 2.5
- MuddyMole
January 17, 2022 at 2:19 PM
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- 28
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Sorting Numbers in a List 6
- MuddyMole
March 29, 2021 at 3:24 PM - Fusion 2.5
- MuddyMole
March 31, 2021 at 6:44 PM
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- 6
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New Article (containing lots of maths) 7
- MuddyMole
March 26, 2021 at 5:09 PM - Guides, Tutorials, Examples, Widgets
- MuddyMole
January 5, 2022 at 8:24 AM
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Maths Problem - Line Function 4
- MuddyMole
March 2, 2020 at 1:45 PM - Fusion 2.5
- MuddyMole
March 7, 2020 at 12:13 PM
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- 4
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Voxel-based 3D Terrain Engine 22
- MuddyMole
October 3, 2017 at 12:46 AM - Shader Development
- MuddyMole
April 3, 2018 at 1:55 AM
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- 22
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- 34k
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Shadow caster Pixel Shader 5
- MuddyMole
July 15, 2015 at 10:35 PM - Hardware Accelerated Runtime
- MuddyMole
February 7, 2018 at 8:03 PM
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- 5
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- 18k
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Convex Quadrilateral pixel shader 7
- MuddyMole
July 8, 2015 at 1:15 PM - Hardware Accelerated Runtime
- MuddyMole
August 8, 2020 at 2:18 PM
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- 7
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- 11k
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Example of loading array data from a .csv file... 1
- MuddyMole
November 11, 2013 at 9:44 PM - File Archive
- MuddyMole
November 12, 2013 at 6:38 PM
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- 1
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- 13k
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Customizing application menus etc 5
- MuddyMole
November 9, 2013 at 4:07 AM - Multimedia Fusion 2 - Technical Support
- MuddyMole
November 9, 2013 at 11:27 PM
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- 5
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- 1.9k
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Polygon-based Shadowcaster 9
- MuddyMole
October 27, 2013 at 2:14 AM - File Archive
- MuddyMole
October 31, 2013 at 1:41 PM
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- 9
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Article - Beginners Guide to Making Pixel Shaders 3
- MuddyMole
June 25, 2013 at 3:12 PM - Shader Development
- MuddyMole
November 6, 2014 at 2:10 PM
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- 3
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Auto-tile Pixel Shader 3
- MuddyMole
May 8, 2013 at 5:27 PM - Shader Development
- MuddyMole
October 7, 2016 at 1:24 PM
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- 3
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Tilemap Pixel Shader (aka "texture atlas" shader) 3
- MuddyMole
May 5, 2013 at 9:58 PM - Hardware Accelerated Runtime
- MuddyMole
May 10, 2013 at 9:21 PM
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- 3
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Benchmarking MMF2 Performance 12
- MuddyMole
April 18, 2013 at 11:02 PM - Multimedia Fusion 2 - Technical Support
- MuddyMole
April 19, 2013 at 10:41 PM
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- 12
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- 3.9k
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