mm strange is impacting that much in your system
can you please post the device you are testing this?
It's by design for obscure reasons I don't remember, String objects created in the frame editor are hidden instead of being destroyed. If you create the objects via an action in the event editor they...
Yves Today, 07:20 PMThe Active Picture of the build 292.18 is very slows when loading a new image.
I saw the source code of this object. the latest version is added the Garbage Collection(gc) function. I guess it...
seems to be working
please check that you have set these permission
READ/WRITE external storage
RECORD_AUDIO
there is no reason to not be show at your side
unless you are using a very...
There is one old bug and it is annoying. Strings are not destroying, just become invisible. I attached the source in which it is visible (when you open the application, you can see in the debugger...
Rushan_Games Today, 06:07 PMWHich android emulator are you using? can you give more details aboutthe psecs you set for this?
Fernando Today, 05:42 PMi will check but no changes, remember all process goes from a new framework and libs
can you send me a link of an apk of this game to compare here?
mm I don't see any issue related to MMFRuntime in your log
what I see is plenty of memory allocation, can you run your game with all task killed from background, seems to have some of them...
It's available in the build 292.15 and above, available as beta version. If you want you can install the beta version on Steam...
Yves Today, 04:38 PMAny way to configure main\sample pan on iOS? Because i can't. This setup is unactive, but i need it, it's main feature in my audio-game.
evi1ove Today, 04:11 PMWe're working on an updated version of this runtime, but didn't reach a point where we can give news yet.
Yves Today, 02:32 PM
The apk is the soundloop.mfa that I uploaded here...
The apk is the soundloop.mfa that I uploaded here - I just replaced the .wav with a .mp3 - 3 936 kb.
Janette5 Today, 08:30 PMThere shouldn't be any background tasks - except that the log was done via my PC with usb cable...