You can't activate/deactivate groups for certain instances, it's either for everyone or for none.
You will have to change the group activation/deactivation for something else, like For Each Loops,...
(Note - only an example being given here with the object clicking. The importance here is that there were a lot of groups I was activating and deactivating that I'd like to maintain for organized...itsa_doozy Today, 02:56 AM
I am making a game that is using behaviors for the sake of easier transitions between frames with object integration.
I have 10 actives of the same type on screen all using a behavior. Within that...
Hey. Sorry for the late reply. I'm sure there's a way, but I've never tried this myself. I guess you'd want to turn off as many irrelevant features as possible (overshoots, jump lock, etc.), and lock...Volnaiskra Yesterday, 12:36 PM
I built a new computer and want to put Fusion on but I don't have my original download, and it doesn't show up on my order (the orders only go back to 2017). I have my 2.5+ DLC install but not Fusion...fwtep Yesterday, 04:56 AM
I forgot to mention that with the above example, you won't be able to see the names of the altVals (even the first 260 "named" ones from A to IZ). I believe that altVals' names are stripped at...Volnaiskra Yesterday, 02:22 AM
The post was asking for -180˚to 180˚, but one of the answers mistakenly provided a solution for -90˚ to 90˚. The author later updated the answer to produce -180˚ to 180˚, but kept the old answer in...Volnaiskra Yesterday, 02:07 AM