Good to know! My old build seems okay, but you never know what someone's AV might flag so I'd like to preferably do a new one.
elvisish Today, 08:20 PMI know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.
I would assume nowadays this would be automatically cast to a NaN. Or maybe...
I updated the app exe file and installation bitmaps and now it works again, at least on my office computer, will try my home computer (which failed before) again soon
SirEatAlot Today, 06:23 PMOn second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.
Graystripe2000 Today, 06:06 PMHi all,
Is there a way to check what version of .net core is installed? And if it isn't, a way to offer to install it?
How would you do this if there is a way?
Thank you in advance for any...
sorry, i don't understand what you want... why is there "detectors" for the counter?
fredetmumu Today, 04:56 PMAh no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...
Outcast Today, 04:06 PMi dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...
fredetmumu Today, 03:47 PMBump. I still need artists, preferably those that are good in Inkscape, or vector graphics in general. I’m also looking for playtesters. Send an email to Graystripe2000@gmail.com if you’re interested.
Graystripe2000 Today, 03:42 PMHere is a version with keyboard also, but it seems even more bugged when using the keyboard for me
Outcast Today, 03:32 PMgamepad seems not working on my computer
fredetmumu Today, 02:56 PM
Ok I have made this simpler. I have an example...
Ok I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I want it to be able to move freely except over the...
Outcast Today, 09:25 PM