i Figured out there are channels for the sounds?
would this fix it when I use different channel for the sounds?
I never used this feature before . .
hello fernando, so the Android runtime does not support transitions, so I will have to create more frames of the object. look, it's a simple transition effect2849928500janpier Today, 07:49 PM
Ordering instances of the same object above/below on a single layer is something i tried also in the past long time with no success, i spend now also two hours tryng it again but no luck, what i do...Manuel Today, 06:49 PM
Are these preload sounds? We have detected that some device are really slow to decode and play sounds in preload mode, (not related to our code but the OS itself)
1.- do you have another device to...
Had this problem today man it took me for a loop pulling my code back, getting the BEX Error.D:<
I did have CRC32.mfx in the runtime folder it was 11kb compared to 24kb one in the extension folder....
What error are you referring some error that is showed because no login player in the device, but it does not crash runtime or affect the normal operation of your code?
if so, seems to be an error...
In my project their are like 70 sounds, but they are all very short, 5-17kb sounds
every sound couses a tiny short lagg on my Huawei, when 2-3 enemys shooting for examples it become nearly...
I changed the .wav sounds in Fusion to OGG ( VIEW --> Dataelements )
but on my Huawei it still laggs when I hit Enemys for example (hit sounds)
I nearly tried everything and I"m rly exhausted...
Can you tell us how long those sounds are and how many of them are in total?Fernando Today, 03:21 PM