Short answer: path movement sucks (in this case). You should use bouncing ball.
Long answer: I am assuming that the player is using the built-in physics engine and no extensions. The problem with...
Building on top of that, it would also be quite nice to have a condition to check whether or not an object has any animation frames stored in one of its 32 directions.
Just to update the forum thread since a lot more discussion happened on Discord: Ultimately it seems that the solution to most of my problems was to parent the Camera to a dummy object and move the...airways Today, 06:25 PM
with this version you can add a lot of pods , and it adjust automatically the rotangl30389fredetmumu Today, 05:53 PM