You could always use a loop. This way each enemy will look at the player. It is really pretty easy.
You could just do a "for each one" loop and in the loop you "look at" the player.
This is a fantastic extension, and I can't thank you enough!
If there's ever a way I can donate to you, let me know.
That said - Did find one little bug: Horizontal flipping bugs out when running...
If you RMB the background the new frame menu item does nothing.
If you RMB the icon the new frame menu item works.
The issue is in Single animation editors only
Active animation editor works fine...
Yves Thank you. I really start to download 4 big files 8Mb. For DirectX no video i already found problem. I run mfa on CF2.5+ and after run on MF2 and i broken my mfa.Denlon Yesterday, 05:46 PM
Yes, I was hoping to load them via expressions, but if that isn't possible then I understand. My scripting system works off recognizable names rather than assigned numbers, so it would be easier to...CruddyBuddy Yesterday, 05:42 PM
I am trying to edit the names of Active Backdrop frames so I can use an expression to load them, but when I right-click and try to select "rename" the option is grayed out. Also, if I right-click and...CruddyBuddy Yesterday, 04:41 PM
I want to make a zombie that follow a player, but the problem is the code only work on the last zombie object I created which will work to the all other zombies.
I use "X Coordinate" code