your program works fine, exactly like it should.
line 6 you define "start" off when the active posx >580 but others "start" are on then in the ligne 1 , the group "move" is reactuivated becaus the...
Line 6 also has the command to set "start" off which stops the group move from opening, which it does.
the problem is that it only does this when one of the actives meets the condition, but then the...
trye to explain what you want your program do exactly
fredetmumu Today, 06:47 AMline 1 : if flag "start" one of the "active" is on: activate "move" group
line 6 : if the condition is true: deactivate "move group" BUT when fusion restart the evenements list , line 1 "move" group...
Hi, I'm experiencing problems with creating multiples of an object i have made with behaviours,
it has quite a lot of code in it so I have made a simple mfa to try and
understand what is happening,...
hmm, thats a strange problem, if a letter overlapping matches in the box under it it copies the text over, must be
a bug with static text box, maybe try the Active system box, you can use the same...
Thank you, but I seem to be getting a graphical glitch upon overlapping magnets where the text will merge into the other. It's possible to make an event that always restores the text from the...
ElectricMaster Yesterday, 09:41 AMHi,
the Static Text box is resizable also, I made a quick example, I used a fixed width font (Lucida Console) there a a few you could use to make life easier,
Set alterable strings with the words...
Hi!
So I've got this game I'm working on with text you can drag and drop
Many of the ~50 words have multiple strings that get randomly picked at the start of the game
The only problem is that...
omg, there is actually a setting for this. For anyone having the same problem. Just select the frame and in touch mode select Multi Touch
droxon Yesterday, 12:26 AMOkay, I've been trying for a few hours to make this work, but for some reason, multitouch doesn't work in IOS, it works fine in android, but whenever I test in my iPhone it only registers 1 touch at...
droxon Yesterday, 12:03 AM
when you deactivate "move" group in the...
when you deactivate "move" group in the behaviour, it don't deactivate it just for this active , all "move" groups of every active are deactivated
fredetmumu Today, 12:53 PM