Yes, I use shaders on the layers, I particularly like to use "Tint" since I can set the intensity of the "ambient color".
I will try to make a simple example so you can see how it's done.
Include extension glslshader , read shader from text object and run the html5 application ;
It's hide 2dcanvas and Sample it to webgl canvas; ( control object not working , button , combo, or...
This is pretty cool, so you can place the canvas anywhere and apply a shader to it?
When will this be released?
Hi, i will share another a bit different glcanvas demo, this time window is extended to 800*600 with reflect fx, the little game is playable nice
on Chrome, let's see this on live demo: