I just meant your order of events was wrong - you just need to move the destroy event to the bottom of the list it is in - it was near the top.Janette5 Today, 02:16 PM
I was playing around with this - it's the shape of your character vs the hitbox that is causing the bouncing effect.
If I either exclude the hitbox from the collision event, or change the shape of...
A. The chance of someone decompiling your EXE is pretty unlikely. Most general gaming audiences aren't interested in going through that trouble and Fusion 2.5+ is not Multimedia Fusion. I'll leave it...dsilvers Yesterday, 09:38 PM
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the