The above issues have already been addressed and do not need to be fixed as soon as possible.Puss_in_Boots Today, 01:28 AM
=Only on Android=
Misalignment occurs on Android when the virtual frame size is expanded in the event.
To avoid seeing the outside of the background when the screen is shaken, the character's...
=Only on iOS=
"When object overlap" condition is executed immediately, regardless of the order of the script.
If you scripted the script in the following order (Character's hotspot is at feet)...
EDIT: Nevermind! I just tried getting rid of the flags in the event and it’s working. It’s playing the jump animation when being hit on the first enemy’s right, though. May try changing the hit...Graystripe2000 Yesterday, 10:09 PM
For some reason, when I touch the enemy, and it's to the left, my character won't get hurt or knockback, yet if it's to the right, it will. I checked the tutorial I used and I got the values right,...Graystripe2000 Yesterday, 08:40 PM
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the