I would really like this too. Right now you can read a flag as a 0 or 1 in the expression editor, but you can't write to it that way.Volnaiskra Yesterday, 10:38 PM
I've been using a manual pause system for my game where all the game events go in a Game group and all of the pause toggle events go in a Pause group. When the game is paused, the Game group is...elvisish Yesterday, 10:35 PM
No need for extra space since it moves the entire layer itself rather than the camera. It's basically the same effect as moving the camera "beyond" the frame's edge
This is a little bit...
Does this work if there isn’t any extra space to perform the screenshake? The width of the frame is as wide as it can go and I’m at the top of the screen, does layer coord offset require the frame...elvisish Yesterday, 10:06 PM
It sounded to me like the goal was to zoom in on a Frame that wasn't any wider or taller than the screen resolution and still do a screenshake. May have just misread it though.dsilvers Yesterday, 10:02 PM
Well apparently I can't reproduce it either... it only happens on my game. I'm not sure if the number of events has anything to do with it.
In my game it happens in something similar to this:
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the