• Recent Forum Posts

    NaitorStudios

    There's already shaders that can be used to...

    There's already shaders that can be used to achieve this effect.
    You can use shaders like Quad, QuadPlus, Skew, 3D Shader...
    It can also be done with OpenGL (set of extensions), Firefly, 3D Mesh,...

    NaitorStudios Today, 12:07 AM Go to last post
    ciaciosacchetti

    I tried it quickly because today I had very...

    I tried it quickly because today I had very little time, but your simple fix is ​​better than anything I could do, and it works great!
    As usual thank's a lot for everything.

    @Mehrdad, i really...

    ciaciosacchetti Yesterday, 11:33 PM Go to last post
    upnavig

    View Post

    Bonjour,

    J'ai essayé pour la première fois de créer une application Android à partir de ce que j'avais fait pour PC.
    J'ai téléchargé SDK Android parce qu'il était demandé et j'ai téléchargé ce...

    upnavig Yesterday, 09:38 PM Go to last post
    Euingee

    @MistaSub i made the scarecrow not part of group...

    @MistaSub i made the scarecrow not part of group bad on purpose. what i mean is that the enemies when they collide with one another they just keep moving toward the player while overlapping each...

    Euingee Yesterday, 07:42 PM Go to last post
    KareemGames

    [Request] 3D Card Shader

    Hello

    Can someone make the 3d card shader effect please

    i need it like this shader in this video in min 10

    https://www.youtube.com/watch?v=UGTSnUnkltM&ab_channel=StupidButterfly

    it's...

    KareemGames Yesterday, 07:41 PM Go to last post
    MistaSub

    Scarecrow is not in your Group.Bad but the code...

    Scarecrow is not in your Group.Bad but the code is written only as Group overlaps group.

    MistaSub Yesterday, 07:19 PM Go to last post
    MistaSub

    Oh, ok the scarecrow is overlapping. But it's...

    Oh, ok the scarecrow is overlapping. But it's impossible to test I get completed wrecked instantly by the enemies xD

    MistaSub Yesterday, 07:14 PM Go to last post
    MistaSub

    I don't know but for me it worked like bouncing...

    I don't know but for me it worked like bouncing ball movement, they just bounced off each other on colliding, and didn't overlap at all.

    You should keep the collision as blocks anyway, and put the...

    MistaSub Yesterday, 07:09 PM Go to last post
    Euingee

    how to make enemies move away from each other?

    im trying to figure out how to make the enemies move away from each other while coming after the player so they dont overlap, because when they come for the player they move very close to themselves...

    Euingee Yesterday, 06:53 PM Go to last post
    MistaSub

    Help! Animation not playing.

    Here's my "water changes animation direction according to wind"-code
    For some reason, everything calculates correctly, but once the new animation has been triggered; the "always set speed"-event...

    MistaSub Yesterday, 06:16 PM Go to last post
    Hyoct

    Thanks for the reply! I've been working with...

    Thanks for the reply! I've been working with Lacewing for a while now, and it's great. Regardless, I think it'd be pretty cool if the Steamworks extension was updated to support multiplayer like on...

    Hyoct Yesterday, 05:39 PM Go to last post
    MuddyMole

    That's actually quite a bit of work to do...

    That's actually quite a bit of work to do properly. I made a simple fix here though:
    https://1drv.ms/u/s!Atq7cUIJ7uextB6m5Ky7V3rvnVFB?e=GZBIJO
    (there are some other very minor changes, such as...

    MuddyMole Yesterday, 05:14 PM Go to last post
  • dustingunn

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