tk22 thanks dude, was just going to upload them myself ;)
& let us know if there is any more help i can give Fernando :)
Do you know if there is any example out there with using the surface object for this?
Outcast Today, 12:20 PMIs this doable though without creating a complete mess when trying to do other things? Is there any example on how to do this?
By the way, I saw you mentioning that it might be possible to do zoom...
I think I am trying to create an autotile thing so that the correct tile frames are shown depending on position of other tiles around it.
Outcast Today, 12:16 PMI think I've used the surface object for this before, take a look at it, you can do a lot of things with it.
stiggits Today, 10:54 AMThanks for the answer YesNoYes , Yeah, stopping and restarting the loop is what im having to do, but its a pain as the loop length can vary
each time, so i have an extra bit at the end, ie, loop...
Either you build an autotile example to creating the correct tile but it sounds more like you want to hide the "walls" if something is above the others? If so you could also check the Y position of...
zip2kx Today, 10:17 AMyou would have to add all your objects to a qualifer and then scale those.
Could perhaps fake it with the lens shader but i dont think it will be too good.
I am currently making a game that would really like a zoom out feature, however I am very doubtful this is possible to do in a reliable intended way that is not to janky or messy? Is there actually a...
Outcast Today, 09:29 AMYes I managed to do it with for each! Thanks!
Outcast Today, 09:20 AMThanks Marv. So I changed all the open modal settings to open, then with a condition of a user click to close it. Works so much better :)
twister Today, 09:10 AM
To be clear I actually don't need smooth zooming...
To be clear I actually don't need smooth zooming (of course that would be nice as a bonus) it would be ok if just being able to snap zoom between different states. Like 1x 0.5x etc so that might open...
Outcast Today, 12:36 PM