no, but these are not external files, they are just normal active objects with normal animations... I don't use any included external files
There are a lot of features that can be add in path movement editor:
- Press MAJ to lock vertical or horizontal alignement
- Change rotation
- Make a timeline with keyframes (awesome for F3)
Did you tick the block - include external files?
When running my game as a windows exe, there are active objects missing that show up without problem when running the game from Fusion.
There's seems to be a difference in how the code is executed...
Here's a small MFA, you'll see on clickteam Fusion, or PC, or Android, first button will show "hello world" in the list and second will show "empty" because of the no result from the get.
On iOS it...
That was a very clever way to do it, thanks! :)
At the same time, blocks are now stuck and even if the block beneath is destroyed they don't fall
Yves, helped me with this issue Fernando. My MMF2.5DEV is up and building without the CRMVT.JAVA error. Thanks again Yves!
Fernando, the latest Android Object you provided works...
You are correct. I did not know you had to reinstall the patch after installing later versions of the Android Exporter.
As far as which way worked for the JDK and SDK...
So no clue on this problem?
My MAC is a MacBook Air used only for Xcode with Fusion, i don't use this MacBook for anything else.
Just updating to Xcode11 created this issue, and turning back to...
Added this with my iOS admob App ID in the plist file, same result.
Thank you for the answer.
If you choose OpenGL 3.0 in Fusion then Google Play shows OpenGL 1.0 + (in other words it includes also anything higher than OpenGL 1.0)
Currently what happens is that when you install it,...