Fastloops are great for this stuff. I've put in a basic movement for you. It moves the player by the X/Y Adjust values, you've setup, at a one-by-one pixel rate(within a fastloop so it's just as fast...chrilley Yesterday, 11:03 PM
Well, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe or the bitmaps? Oh well, I'll post again if the...SirEatAlot Yesterday, 10:10 PM
I know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.
I would assume nowadays this would be automatically cast to a NaN. Or maybe...
On second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.Graystripe2000 Yesterday, 06:06 PM
Is there a way to check what version of .net core is installed? And if it isn't, a way to offer to install it?
How would you do this if there is a way?
Thank you in advance for any...
sorry, i don't understand what you want... why is there "detectors" for the counter?fredetmumu Yesterday, 04:56 PM
Ah no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...Outcast Yesterday, 04:06 PM