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    Fernando

    i will provide you with a fix for this is you...

    i will provide you with a fix for this is you want to try it.

    Fernando Today, 05:14 PM Go to last post
    azrk

    Hello, could I get an urgent bug fix please?...

    Hello, could I get an urgent bug fix please?
    When I export my game to Android in the newest release 293.10 all the particles change their direction to right even though their direction is something...

    azrk Today, 04:48 PM Go to last post
    Fernando

    Something is affecting the joyup image ...

    Something is affecting the joyup image

    2022-05-24 17:32:13.833 4189-4189/com.compname.app1 I/MMFRuntime: getResourceID for drawable/joyup, package com.compname.app1: 0

    and you should be working...

    Fernando Today, 02:20 PM Go to last post
    Korichu

    31412 I tried installing the earlier ones to...

    31412

    I tried installing the earlier ones to see if they'd make a difference and they didn't.

    Korichu Today, 06:11 AM Go to last post
    Warguy555

    Alright, thanks for the help. I actually just...

    Alright, thanks for the help. I actually just tried an experiment and it worked out marvelously. It doesn't use anything too complicated, it uses the grid snapping I mentioned earlier. All I did was...

    Warguy555 Yesterday, 09:47 PM Go to last post
    Fernando

    And what platform tools?, some old platform tools...

    And what platform tools?, some old platform tools cannot pack resources correctly, if you use android studio show me an image of the sdk manager in platform tools with show package details
    31411

    Fernando Yesterday, 04:22 PM Go to last post
    Colonial_Settler

    Thanks NaitorStudios and Pixelthief. You were...

    Thanks NaitorStudios and Pixelthief. You were right - my code was fine, it was a small oversight with the "type" of array the object was set to. Changed it from Text to Numbers and it worked right...

    Colonial_Settler Yesterday, 12:19 PM Go to last post
    Pixelthief

    Your pseudocode should work, its how you would...

    Your pseudocode should work, its how you would iterate over a 2d array and compare values. Without seeing your code, one possible culprit is how your array object is configured. Is it set to be a...

    Pixelthief Yesterday, 12:29 AM Go to last post
    defisym

    isometric coordinate conversion also involves the...

    isometric coordinate conversion also involves the width/height of the map.
    If you are tired of math you can just use the extension, it supports Windows & Android for now and I'm working on the H5...

    defisym 25th May 2022, 10:46 PM Go to last post
    NaitorStudios

    I don't see why it wouldn't work, but here's my...

    I don't see why it wouldn't work, but here's my method...

    NaitorStudios 25th May 2022, 06:46 PM Go to last post
    Korichu

    I'm using the latest Build API(32), I downloaded...

    I'm using the latest Build API(32), I downloaded the ones for my phones(19/26) but they just throws up errors and don't make an APK if I try and compile them. When I started messing with the android...

    Korichu 25th May 2022, 06:16 PM Go to last post
    Warguy555

    I don't quite know how to translate the...

    I don't quite know how to translate the conversion into Clickteam Fusion stuff. That's probably one of the main sources of trouble here. I noticed that snapping to half the width and height of the...

    Warguy555 25th May 2022, 05:47 PM Go to last post
  • Del_Duio

    Weebish Mines. MMF2 Adventure game 

    by
    Del_Duio
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    Published on 12th November 2013 05:32 AM
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    First there was Hasslevania.
    Next was Neil Peart: Mission- The Camera Eye.
    Then there was The Outlaw, ...
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