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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • semar September 17, 2024 at 9:43 PM

    Reacted with Like to Edel’s post in the thread Fusion 3 blog any time soon?.
    Reaction (Post)
    […]

  • TonyThunder September 17, 2024 at 7:33 PM

    Replied to the thread Heya.
    Post
    Maybe your question is too general and would be too long to answer

    Basically to make a platform game you must use platform movement or use the pmo extension

    But I think you should start with the tutorials

    Please login to see this link.

    Please login to see
  • Codes5 September 17, 2024 at 7:13 PM

    Replied to the thread Heya.
    Post
    Wow, and nobody replied thanks guys....
  • andy September 17, 2024 at 6:22 PM

    Post
    GOOD POINT!
  • Ped September 17, 2024 at 4:54 PM

    Reacted with Like to Volnaiskra’s post in the thread Fusion 3 blog any time soon?.
    Reaction (Post)
    […]

    Is that porting something that clickteam can do, or must the original authors do it? Because if it's the latter, most of the authors are probably long gone, so most extensions will unfortunately remain unusable in 64bit
  • Ped September 17, 2024 at 4:53 PM

    Reacted with Like to Edel’s post in the thread Fusion 3 blog any time soon?.
    Reaction (Post)
    […]

  • TonyThunder September 17, 2024 at 4:28 PM

    Post
    Clickteam's work pace is really very slow :( ;(

    Or the person in charge of running the store doesn't know how to do it? :/
  • Edel September 17, 2024 at 3:39 PM

    Replied to the thread Fusion 3 blog any time soon?.
    Post
    […]

  • hugob September 17, 2024 at 3:23 PM

    Reacted with Like to Yves’s post in the thread Fusion 3 blog any time soon?.
    Reaction (Post)
    Well, yes sorry for not giving tons of news... Actually last year tons of fixes have been made, especially in the original codebase that was plagued by complex object lifetime issues, in the graphic engine that now supports Vulkan in addition to DirectX,…
  • hugob September 17, 2024 at 3:15 PM

    Reacted with Like to Edel’s post in the thread Fusion 3 blog any time soon?.
    Reaction (Post)
    […]

    I disagree with C3 not being the best choice for a fast-paced platformer. I've played fast-paced, HD metroidvanias/platformers made in C3 that run silky smooth on my 144hz monitor. The fact that it's an HTML5 game engine is trivial at this point. The…
  • hugob September 17, 2024 at 3:10 PM

    Reacted with Like to Danny’s post in the thread Fusion 3 blog any time soon?.
    Reaction (Post)
    […]

    To be honest, the only reason nothing much has been posted on that front is because all of the hard work and resources are currently in building the core engine.

    The blog will be returning and some new insights into F3. There's a lot to look forward…
  • Retrobolt September 17, 2024 at 5:22 AM

    Thread
    I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with another. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming…
  • Retrobolt September 17, 2024 at 5:15 AM

    Thread
    I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with another. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming…
  • Luxen September 16, 2024 at 11:52 PM

    Post
    Show of hands from anyone planning to participate?
    🤚
  • Luxen September 16, 2024 at 11:39 PM

    Reaction (Post)
    Would it be possible to add the "do not include at build time" option to layers? This would be handy for storing various guide objects that help you design a level in edit-time. Or for storing debugging/godmode objects that you can easily turn on and off…
  • Volnaiskra September 16, 2024 at 11:07 PM

    Replied to the thread Fusion 3 blog any time soon?.
    Post
    […]

    Is that porting something that clickteam can do, or must the original authors do it? Because if it's the latter, most of the authors are probably long gone, so most extensions will unfortunately remain unusable in 64bit
  • mirrorman September 16, 2024 at 10:13 PM

    Post
    […]

    3 words:



    Duke Nukem Forever.
  • Ped September 16, 2024 at 10:06 PM

    Replied to the thread Fusion 3 blog any time soon?.
    Post
    Any news is good news. Thanks Yves for the awesome news!
  • defisym September 16, 2024 at 5:45 AM

    Post
    According to Poincaré recurrence theorem, clickstore will be back online finally even if our universe comes to its end.
  • nivram September 16, 2024 at 2:50 AM

    Post
    Clickteam wants to get it right.



    Marv