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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Volnaiskra October 14, 2024 at 1:22 AM

    Post
    I believe that to flush the memory, you need to jump to a different different frame. Perhaps you could make a new frame that has just a single action: Jump to [your main frame]. Then you could occasionally jump to this new frame, and it would jump…
  • Volnaiskra October 14, 2024 at 1:07 AM

    Replied to the thread Help with search and replace.
    Post
    Fusion's native string expressions probably give you all you need for this:



    Please login to see this picture.

    It's all pretty logical, but you have to break down the process step by step, which can get quite tedious.



    For example, if you want to learn what…
  • Deff_Alfer October 14, 2024 at 12:09 AM

    Post
    To make the memory reset at some event
  • Deff_Alfer October 14, 2024 at 12:05 AM

    Post
    […]

    Animations of 200 frames each, this is their minimum. We need to find a way to reset the number of MB
  • Jaydenlovescurry October 13, 2024 at 11:10 PM

    Thread
    For some reason actives with multiple frames in my game flicker and glitch out. Also counters that reach double digits glitch and don’t display properly, it’s a little hard to explain but yea, is this something in my settings or what?
  • Volnaiskra October 13, 2024 at 11:05 PM

    Post
    You don't need help. You need to make your animations smaller.

    If you upload an mfa, we can help guide you to which animations are too big. But that's something you should already be able to do yourself. Look through your animations, find animations that…
  • WonkyTonkBotty October 13, 2024 at 10:58 PM

    Replied to the thread Scoping "hitbox" objects?.
    Post
    […]

    1. The second one deletes bullets that are off-screen, otherwise the loop can induce lag when the bullets are "at long range" so to speak.

    2. It might not be clear from the event list, but those XVel/YVel are used to calculate the angles, since the…
  • semar October 13, 2024 at 10:28 PM

    Replied to the thread Scoping "hitbox" objects?.
    Post
    A couple of things:

    1. event 5 and 6 are similar, you may need only one ( the n. 5 ).

    2. you run a fast loop (velocity of bullet) times. Inside the fast loop, however, you move the bullet adding xvel and yvel. Shouldn' t the bullet move 1 pixel only, since…
  • WonkyTonkBotty October 13, 2024 at 9:58 PM

    Replied to the thread Scoping "hitbox" objects?.
    Post
    Thanks for the example, willy/semar. I shall definitely check it out.

    In the meantime, I was able to solve the issue another way - by using an active object with an "id_generator" Alt. Value, which the enemy objects and hitbox objects alike would bind…
  • fredetmumu October 13, 2024 at 6:44 PM

    Post
    we need your mfa to help you
  • willy October 13, 2024 at 6:40 PM

    Replied to the thread Help with search and replace.
    Post
    […]

    Thanks, how would you use the String parser for this?

    Also, the strings I want to edit is a part of a larger XML, where I just want to change that single line with the "Map ID" value.
    I am attaching a file which shows the XML file I am working with.…
  • semar October 13, 2024 at 6:38 PM

    Replied to the thread Help with search and replace.
    Post
    To find the values you may use the String Parser object.
  • Deff_Alfer October 13, 2024 at 4:18 PM

    Post
    We still need help.
  • willy October 13, 2024 at 4:07 PM

    Posted the thread Help with search and replace.
    Thread
    I'm trying to do a simple search and replace with some unkowns.

    So I got strings like this:

    • <property name="Map ID" type="int" value="103"/>
    • <property name="Map ID" type="int" value="2"/>
    • etc.
    Notice that last value is always changing.
    Now I want to do an…
  • DisneyRob October 12, 2024 at 11:10 PM

    Replied to the thread Needsome help with a program.
    Post
    Thanks Sergio

    Here is what I am trying to do in detail

    The player enters his office

    In his office he has a police scanner, a computer, a fax machine, and a teletype machine



    I he clicks on one of these machines, (lets use the computer) a computer screen…
  • semar October 12, 2024 at 10:43 PM

    Replied to the thread Scoping "hitbox" objects?.
    Post
    In addition, I would bind the hitboxes to the sprite using the "Fixed Value" of the sprite.

    Each hitbox should have for example an alt. value, say, ID-Sprite, which shoud be set to the Fixed Value of the sprite.

    This way you can use this unique binding to…
  • willy October 12, 2024 at 9:43 PM

    Replied to the thread Scoping "hitbox" objects?.
    Post
    You may want to use a for each loop to bind the triggers and sprites together.

    I am attaching an example for something similar which could be useful for you.
  • WonkyTonkBotty October 12, 2024 at 5:11 PM

    Posted the thread Scoping "hitbox" objects?.
    Thread
    So, I have a game level in progress, in which enemies spawn, and so do invisible "hitbox" objects, that are intended to set onto the enemies' heads and register headshots for extra damage.

    The enemies spawn fine, but so far, I've had trouble getting the…
  • semar October 12, 2024 at 9:53 AM

    Replied to the thread Needsome help with a program.
    Post
    Hey DisneyRob,

    your game description is - at least for me - quite vague.

    Try to explain better what your goals are. Or, better, write a pseudo-code for it and run it on a piece of paper.

    Once you have the logic working, then you may translate it in Fusion,…
  • gkakisdf October 12, 2024 at 12:53 AM

    Thread
    Hi all, can't download anything new from the workshop. I receive this tooltip for all new subscribed items (downloading 100%). pls help!!!!

    Please login to see this link.