Recent Activities
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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DisneyRob
October 12, 2024 at 11:10 PM Replied to the thread Needsome help with a program.PostThanks Sergio
Here is what I am trying to do in detail
The player enters his office
In his office he has a police scanner, a computer, a fax machine, and a teletype machine
I he clicks on one of these machines, (lets use the computer) a computer screen… -
semar
October 12, 2024 at 10:43 PM Replied to the thread Scoping "hitbox" objects?.PostIn addition, I would bind the hitboxes to the sprite using the "Fixed Value" of the sprite.
Each hitbox should have for example an alt. value, say, ID-Sprite, which shoud be set to the Fixed Value of the sprite.
This way you can use this unique binding to… -
willy
October 12, 2024 at 9:43 PM Replied to the thread Scoping "hitbox" objects?.PostYou may want to use a for each loop to bind the triggers and sprites together.
I am attaching an example for something similar which could be useful for you. -
WonkyTonkBotty
October 12, 2024 at 5:11 PM Posted the thread Scoping "hitbox" objects?.ThreadSo, I have a game level in progress, in which enemies spawn, and so do invisible "hitbox" objects, that are intended to set onto the enemies' heads and register headshots for extra damage.
The enemies spawn fine, but so far, I've had trouble getting the… -
semar
October 12, 2024 at 9:53 AM Replied to the thread Needsome help with a program.PostHey DisneyRob,
your game description is - at least for me - quite vague.
Try to explain better what your goals are. Or, better, write a pseudo-code for it and run it on a piece of paper.
Once you have the logic working, then you may translate it in Fusion,… -
gkakisdf
October 12, 2024 at 12:53 AM Posted the thread can't download anything new from the workshop.ThreadHi all, can't download anything new from the workshop. I receive this tooltip for all new subscribed items (downloading 100%). pls help!!!!
Please login to see this link. -
DisneyRob
October 11, 2024 at 11:50 PM Posted the thread Needsome help with a program.ThreadI am working on a game that will; have the player putting a newspaper together.
What I am, attempting is this
The player can click on various objects, Police Scanner, Fax Machine. Computer. and Printer.
When they do a list of stories will come up/
When they… -
Phi
October 11, 2024 at 9:07 PM Replied to the thread DarkSocket - raw networking sockets, like MooSock.PostDarkSocket was updated to Please login to see this link..
Changes since build 6:- Fixed misinterpretation of address in Build packet > Set binary action
- Fixed crash when client sending when client is not connected
- Updated to DarkEdif SDK v19
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Johnmelody7
October 11, 2024 at 10:28 AM Replied to the thread How to program a ONE TIME event.Post[…]
You can implement a "one-time event" in a Windows CF 2.5 application by storing the state using persistent storage, such as the registry or a file. Here’s a brief example in C#:In your form, create a button that changes the background color and… -
DrPumpkinz
October 11, 2024 at 6:07 AM Reacted with to marbenx’s post in the thread too many open brackets????.Reaction (Post)This can happen if you have a global value that shares the same name ("xspeed") as the object's alterable value - changing the name of either one should fix it -
marbenx
October 11, 2024 at 5:36 AM Replied to the thread too many open brackets????.PostThis can happen if you have a global value that shares the same name ("xspeed") as the object's alterable value - changing the name of either one should fix it -
DrPumpkinz
October 11, 2024 at 5:01 AM Posted the thread too many open brackets????.ThreadI went to edit an event that works perfectly fine and suddenly there's too many open brackets, even though there seems to be the correct amount of open brackets. I've been occasionally getting bracket errors on things that seem to have the correct… -
KuTeJiKaShi
October 10, 2024 at 11:30 PM Now follows animdude.Follow -
Baprig
October 10, 2024 at 3:55 PM Replied to the thread Joystick 2 object LT nad RT buttons.PostVolnaiskra are you selling it on your own site? I can do a paypal payment for vaccine 2 -
Baprig
October 10, 2024 at 3:53 PM Now follows Volnaiskra.Follow -
SONNE
October 10, 2024 at 12:51 PM Replied to the thread Build 295.10 - Release Version.PostWhen you double-click an object’s icon to change it to a different type, the condition is not detected by the filter. For example, Active Pictures can be changed to Active Objects, Strings, or Counters. Strings and Counters can also be interchanged.
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Volnaiskra
October 10, 2024 at 6:02 AM Replied to the thread Build 295.10 - Release Version.Post[…]
Like I said, it reads objects' altVals from the "base frame", which I guess is frame 1 by default. But you can change it to whichever frame you want.
Please login to see this picture. -
Zethell
October 10, 2024 at 4:42 AM Reacted with to tobydavis’s post in the thread The Fusionween 2024 Halloween Game Jam!.Reaction (Post)Now announcing the Fusionween 2024 game jam! You have from 12:00 AM EST on October 1st to 11:59 PM EST on October 30th to make a Halloween-themed game with Clickteam Fusion! Prizes are available for 1st, 2nd, and 3rd place!
1st Place gets $40
2nd Place… -
Zethell
October 10, 2024 at 4:24 AM Posted the thread Working on TDSE Online.ThreadHello!
I'm working on the next version of TDSE (Top Down Shooter Example) which will cover how to add online multiplayer to your top down shooter game. (To the best of my ability.)
TDSE shows the basics of making your own custom movements, collision… -
danjo
October 10, 2024 at 3:58 AM Replied to the thread Build 295.10 - Release Version.Postthe objects im referencing are in every frame- maybe not all in first frame if thats what you meant... i see those in the first frame are being referenced, but not others... i can drag them into frame 1 and check [ok] i see that works