Recent Activities
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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KuTeJiKaShi
October 10, 2024 at 11:30 PM Now follows animdude.Follow -
Baprig
October 10, 2024 at 3:55 PM Replied to the thread Joystick 2 object LT nad RT buttons.PostVolnaiskra are you selling it on your own site? I can do a paypal payment for vaccine 2 -
Baprig
October 10, 2024 at 3:53 PM Now follows Volnaiskra.Follow -
SONNE
October 10, 2024 at 12:51 PM Replied to the thread Build 295.10 - Release Version.PostWhen you double-click an object’s icon to change it to a different type, the condition is not detected by the filter. For example, Active Pictures can be changed to Active Objects, Strings, or Counters. Strings and Counters can also be interchanged.
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Volnaiskra
October 10, 2024 at 6:02 AM Replied to the thread Build 295.10 - Release Version.Post[…]
Like I said, it reads objects' altVals from the "base frame", which I guess is frame 1 by default. But you can change it to whichever frame you want.
Please login to see this picture. -
Zethell
October 10, 2024 at 4:42 AM Reacted with to tobydavis’s post in the thread The Fusionween 2024 Halloween Game Jam!.Reaction (Post)Now announcing the Fusionween 2024 game jam! You have from 12:00 AM EST on October 1st to 11:59 PM EST on October 30th to make a Halloween-themed game with Clickteam Fusion! Prizes are available for 1st, 2nd, and 3rd place!
1st Place gets $40
2nd Place… -
Zethell
October 10, 2024 at 4:24 AM Posted the thread Working on TDSE Online.ThreadHello!
I'm working on the next version of TDSE (Top Down Shooter Example) which will cover how to add online multiplayer to your top down shooter game. (To the best of my ability.)
TDSE shows the basics of making your own custom movements, collision… -
danjo
October 10, 2024 at 3:58 AM Replied to the thread Build 295.10 - Release Version.Postthe objects im referencing are in every frame- maybe not all in first frame if thats what you meant... i see those in the first frame are being referenced, but not others... i can drag them into frame 1 and check [ok] i see that works -
Zethell
October 9, 2024 at 11:30 PM Reacted with to Yves’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)Yes there will be a SDK. The size of "long" is still the same, what changes is the pointer size, and yes this requires porting existing extensions to 64-bit, and a specific SDK. -
Zethell
October 9, 2024 at 11:21 PM Reacted with to Janette5’s post in the thread Might I request some assistance with a UI design..Reaction (Post)See if the attached example helps you. -
Zethell
October 9, 2024 at 11:18 PM Reacted with to SirEatAlot’s post in the thread Looking for testers for shoot em up adventure.Reaction (Post)Hello clickers! I have been working on a somewhat ambitious game in fusion for quite some time and find myself in dire need of some testers!
Please login to see this attachment.
The game is called Hyperwell and is what I'm calling a shoot em up adventure.… -
Volnaiskra
October 9, 2024 at 10:17 PM Replied to the thread Build 295.10 - Release Version.Post[…]
You need to set a "base frame" in the application properties, and make sure the object in question is in that frame. Then the AltVal names will appear in global events. -
danjo
October 9, 2024 at 9:25 PM Replied to the thread Build 295.10 - Release Version.Postkind of annnoying regarding the ALT Value discussion, is when you name them - i always do - they are [Not] carried through when you use them in the Global EVENTs. you named variable for ALT A, will be ALT A
bug or is there something preventing the names… -
ASD
October 9, 2024 at 10:52 AM Replied to the thread Build 295.10 - Release Version.Post[…]
Yes you're right, I think it's not a bug too. However, length of the bar counter must be change instantly when change maximum value of the counter (keep global value current value.). -
KimarZuru
October 9, 2024 at 9:50 AM Replied to the thread Help with frame panning.PostWhen you said to use the "set" value instead of " add" it made me realise that if I save the screens position at the start of the movement, change it to " set" and add it to the start of the equation it works, thank you! :]Please login to see this… -
semar
October 9, 2024 at 9:25 AM Replied to the thread Help with frame panning.PostHi, I think you should not "add" the value to screenX, but set the screenx value instead, something like this:
screenx = mouse_startX - MouseX
screeny = mouse_startY - MouseY
However, you should consider that you can move the mouse to the left direction, or… -
KimarZuru
October 9, 2024 at 8:53 AM Posted the thread Help with frame panning.ThreadI have this code here that is supposed to pan when you hold the middle mouse, the same as it would in the actual frame editor. Currently it doesn't work properly and drifts even when the mouse has stopped, and while I know why it's happening I'm not that… -
aenever
October 9, 2024 at 7:23 AM Replied to the thread Build 295.10 - Release Version.Post[…]
I don't think it's a bug, You're forgeting to also change the global value of A. Here's the way to fix it. -
punchbird
October 8, 2024 at 6:42 PM Replied to the thread Scoping/loop question.PostHey thank you for the detailed answer Vol. I think you are right. That scoping article is great, I have read it a few times now and just read it again
These little quirks of Fusion always catch me off guard:D -
ASD
October 8, 2024 at 6:10 PM Replied to the thread Build 295.10 - Release Version.PostBUG?
Changing the maximum value of the counter does not change the appearance of the counter(if set it as bar style.) unless the variable set in the counter is increased or decreased.
Please login to see this attachment.