Recent Activities
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Sharara
June 16, 2025 at 4:49 PM Posted the thread Parents objects each others ? group objects system.ThreadHello everyone, i creating a visual programming system that convert to c++ or any pogramming language
each node of this have a ( string object - active shapes - editbox )
[…]
The problem :- objects like strings and editbox is not follows the position of the
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prester
June 16, 2025 at 8:20 AM Replied to the thread New extension :: ASTER :: Released.Postupdates in rev.1.0.5
- MessagePack data is now compressed using LZ4 or Zlib, then encoded/decoded with Base64, and reconstructed as JSON.
- Provided a Python implementation for Base64 decoding, including decompression logic.
- Added RefVec.Cyclic to the… -
fnkycoldmadeanr
June 16, 2025 at 1:49 AM Replied to the thread Beta: Spriter Object Extension.Post(Code, 33 lines) -
danjo
June 15, 2025 at 10:58 PM Replied to the thread Changing start point on level.Post[…]
thats not what he's asking
make a seperate ACTIVE (which is invisible). call it something like "SPAWN point" - - Just place it on the far right of the level, *properties/Runtime/ set [inacticvate if far from window] to NO
START of FRAME: position your… -
semar
June 15, 2025 at 9:34 PM Replied to the thread Changing start point on level.Postyou may scroll the frame to the very right when the level is 2 or 4, and then position the player to the right edge of the frame. Now if the player tryes to go right, nothing should happen nor move. When he moves left and reaches the half of the frame,… -
Tek
June 15, 2025 at 9:25 PM Replied to the thread Build 295.10 - Release Version.PostFor me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually… -
DisneyRob
June 15, 2025 at 8:27 PM Posted the thread Changing start point on level.ThreadI have my game pretty much done.
However it contains five levels
Levels 1,3, and 5 the player goes left to right.
Levels 2, 4 I want the player to go right to left.
When I reach the end of level one, my player is transported to the next level, but he is on… -
TonyThunder
June 15, 2025 at 1:27 PM Replied to the thread [HELP] Pick an item at random from a list.PostHacheberoldo
I have created a much better version, where you can set the number of lines to choose from the list.
Adding another list and deleting the selected line saves a lot of code and unnecessary variables. -
dustingunn
June 15, 2025 at 7:13 AM Replied to the thread Beta: Spriter Object Extension.PostI'm trying to edit it to fix the fatal flaw of spriter objects culling offscreen (which breaks them since they don't receive animation instructions or send width, heigh, bone positions, etc. There's one Russian website even mentioning clickteam OEFlags,… -
danjo
June 14, 2025 at 9:12 PM Replied to the thread Build 295.10 - Release Version.Postits not broken. -
Hacheberoldo
June 14, 2025 at 9:00 PM Replied to the thread [HELP] Pick an item at random from a list.PostJust tried it... It works amazing. Thank you so much for your help!!!!! -
WhatPixelYouOn
June 14, 2025 at 8:56 PM Replied to the thread Set sample position to sample position.PostOkay I solved it pretty quickly. I'm not sure if I was misunderstanding something about my above method, but it doesn't seem to work.
The solution was to always set a value to channel 1's position, then get channel 2 to start from that value, rather than… -
Hacheberoldo
June 14, 2025 at 8:55 PM Replied to the thread [HELP] Pick an item at random from a list.PostWoooow. Thank you so much!!!! I'll test it right away! -
WhatPixelYouOn
June 14, 2025 at 8:51 PM Posted the thread Set sample position to sample position.ThreadI have two pieces of music playing, they are the same melody, just with different instruments so they should sync. I am calling the two pices to play at different times, when I start the 2nd one, I add an action just after it that sets the position of… -
TonyThunder
June 14, 2025 at 8:33 PM Replied to the thread [HELP] Pick an item at random from a list.PostI made a quick example, I hope it helps.
It is designed to choose 4 from the list, if you need to choose a certain number you would have to modify it.
but the basic idea is there -
Hacheberoldo
June 14, 2025 at 6:24 PM Posted the thread [HELP] Pick an item at random from a list.ThreadHello everyone, I hope you can help me.
What I'd like to achieve is to have an empty text list in my scene and be able to edit it while the app is running, placing one item below another. Then, I want to tap a button and have the app randomly select 4 or… -
TonyThunder
June 14, 2025 at 7:05 AM Replied to the thread Build 295.10 - Release Version.Post[…]
Yes, I guess limiting variables now to not use numbers in the first character could cause problems with many MFAs.
I guess internally Fusion doesn't use numbers in the first character of variables and will give them another name, maybe starting with _.… -
Phi
June 14, 2025 at 4:21 AM Replied to the thread Possible to make a copy of an active object separate from the original object.PostYou can clone an object by right-clicking in frame editor (instead of duplicate), you can use a qualifier, or use the same object but different custom animations. There's a lot of methods that provide different types of flexibility. -
Codes5
ThreadJune 14, 2025 at 4:06 AM Hello I'm currently working on a top down shooter and I'm working with enemies that have many different variants, and I was wondering if it's possible to clone an active object with code and paste it to be different without it affecting the original… -
danjo
June 14, 2025 at 3:56 AM Replied to the thread Animating character tutorial.Postyou need to strip out your basic moving and animation into a blank frame, and post the mfa so people can see your mistakes