Recent Activities

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Sharara June 16, 2025 at 4:49 PM

    Thread

    Hello everyone, i creating a visual programming system that convert to c++ or any pogramming language



    each node of this have a ( string object - active shapes - editbox )

    […]

    The problem :

    • objects like strings and editbox is not follows the position of the
  • prester June 16, 2025 at 8:20 AM

    Replied to the thread New extension :: ASTER :: Released.
    Post
    updates in rev.1.0.5

    - MessagePack data is now compressed using LZ4 or Zlib, then encoded/decoded with Base64, and reconstructed as JSON.

    - Provided a Python implementation for Base64 decoding, including decompression logic.

    - Added RefVec.Cyclic to the
  • fnkycoldmadeanr June 16, 2025 at 1:49 AM

    Replied to the thread Beta: Spriter Object Extension.
    Post
    (Code, 33 lines)

  • danjo June 15, 2025 at 10:58 PM

    Replied to the thread Changing start point on level.
    Post
    […]

    thats not what he's asking



    make a seperate ACTIVE (which is invisible). call it something like "SPAWN point" - - Just place it on the far right of the level, *properties/Runtime/ set [inacticvate if far from window] to NO

    START of FRAME: position your…
  • semar June 15, 2025 at 9:34 PM

    Replied to the thread Changing start point on level.
    Post
    you may scroll the frame to the very right when the level is 2 or 4, and then position the player to the right edge of the frame. Now if the player tryes to go right, nothing should happen nor move. When he moves left and reaches the half of the frame,…
  • Tek June 15, 2025 at 9:25 PM

    Replied to the thread Build 295.10 - Release Version.
    Post
    For me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually…
  • DisneyRob June 15, 2025 at 8:27 PM

    Thread
    I have my game pretty much done.

    However it contains five levels

    Levels 1,3, and 5 the player goes left to right.

    Levels 2, 4 I want the player to go right to left.

    When I reach the end of level one, my player is transported to the next level, but he is on…
  • TonyThunder June 15, 2025 at 1:27 PM

    Post
    Hacheberoldo

    I have created a much better version, where you can set the number of lines to choose from the list.

    Adding another list and deleting the selected line saves a lot of code and unnecessary variables.
  • dustingunn June 15, 2025 at 7:13 AM

    Replied to the thread Beta: Spriter Object Extension.
    Post
    I'm trying to edit it to fix the fatal flaw of spriter objects culling offscreen (which breaks them since they don't receive animation instructions or send width, heigh, bone positions, etc. There's one Russian website even mentioning clickteam OEFlags,…
  • danjo June 14, 2025 at 9:12 PM

    Replied to the thread Build 295.10 - Release Version.
    Post
    its not broken.
  • Hacheberoldo June 14, 2025 at 9:00 PM

    Post
    Just tried it... It works amazing. Thank you so much for your help!!!!!
  • WhatPixelYouOn June 14, 2025 at 8:56 PM

    Post
    Okay I solved it pretty quickly. I'm not sure if I was misunderstanding something about my above method, but it doesn't seem to work.

    The solution was to always set a value to channel 1's position, then get channel 2 to start from that value, rather than…
  • Hacheberoldo June 14, 2025 at 8:55 PM

    Post
    Woooow. Thank you so much!!!! I'll test it right away!
  • WhatPixelYouOn June 14, 2025 at 8:51 PM

    Thread
    I have two pieces of music playing, they are the same melody, just with different instruments so they should sync. I am calling the two pices to play at different times, when I start the 2nd one, I add an action just after it that sets the position of…
  • TonyThunder June 14, 2025 at 8:33 PM

    Post
    I made a quick example, I hope it helps.

    It is designed to choose 4 from the list, if you need to choose a certain number you would have to modify it.

    but the basic idea is there
  • Hacheberoldo June 14, 2025 at 6:24 PM

    Thread
    Hello everyone, I hope you can help me.
    What I'd like to achieve is to have an empty text list in my scene and be able to edit it while the app is running, placing one item below another. Then, I want to tap a button and have the app randomly select 4 or…
  • TonyThunder June 14, 2025 at 7:05 AM

    Replied to the thread Build 295.10 - Release Version.
    Post
    […]

    Yes, I guess limiting variables now to not use numbers in the first character could cause problems with many MFAs.
    I guess internally Fusion doesn't use numbers in the first character of variables and will give them another name, maybe starting with _.…
  • Phi June 14, 2025 at 4:21 AM

    Post
    You can clone an object by right-clicking in frame editor (instead of duplicate), you can use a qualifier, or use the same object but different custom animations. There's a lot of methods that provide different types of flexibility.
  • Hello I'm currently working on a top down shooter and I'm working with enemies that have many different variants, and I was wondering if it's possible to clone an active object with code and paste it to be different without it affecting the original…
  • danjo June 14, 2025 at 3:56 AM

    Replied to the thread Animating character tutorial.
    Post
    you need to strip out your basic moving and animation into a blank frame, and post the mfa so people can see your mistakes