Articles
Articles and how-tos from users of Clickteam products
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
This area is of our forum is only accessible to registered product owners.
To access this section, please register your products under your Clickteam Passport and then return to this page.
To access this section, please register your products under your Clickteam Passport and then return to this page.
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Selling a Flash game - the story of CannonBob 25
- DavidN
September 5, 2010 at 5:17 AM
- DavidN
June 11, 2011 at 3:51 AM
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- 25
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- 48k
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Real Time Clock System Tutorial 28
- Wiiman
July 5, 2008 at 6:07 PM
- Wiiman
September 4, 2008 at 7:27 PM
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- Replies
- 28
- Views
- 19k
28
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Range of an Alterable Value 9
- LB
July 13, 2010 at 1:19 AM
- LB
June 25, 2011 at 3:07 AM
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- 9
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- 5.3k
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Quick Line of Sight 7
- Dines
July 21, 2009 at 11:31 PM
- Dines
July 22, 2009 at 12:44 PM
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- 7
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- 5k
7
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Pushing Block against Block 2
- touptit47
September 2, 2009 at 4:24 AM
- touptit47
September 3, 2009 at 12:34 AM
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- 2
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- 4.5k
2
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Preparing games for cloning (resizing) 10
- Popcorn
March 28, 2009 at 9:41 PM
- Popcorn
April 5, 2009 at 5:22 PM
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- 10
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- 9.1k
10
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Playing Non-MIDI music using the std. sound object 6
- Darkhog
January 17, 2009 at 11:57 AM
- Darkhog
March 28, 2009 at 6:40 PM
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- 6
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- 2.8k
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Platforming Collisions, With and Without PMO 6
- dsilvers
November 14, 2009 at 5:39 PM
- dsilvers
December 27, 2009 at 7:44 PM
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- 6
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- 5.6k
6
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Open Ended Game Engine Design 1
- 00J
August 19, 2008 at 5:38 AM
- 00J
August 20, 2008 at 2:32 AM
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- 1
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- 2.4k
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One Object Following Another with object avoidance
- Dines
December 6, 2007 at 3:35 PM
- Dines
December 6, 2007 at 3:35 PM
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- 0
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- 5k
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Not exactly an article but very helpfull example for 3D like Dungeon Master 10
- AftPeakTank
June 26, 2013 at 9:28 PM
- AftPeakTank
June 28, 2013 at 8:51 PM
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- 10
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- 52k
10
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New Logo Poll
- EnhancedStar
February 4, 2013 at 1:28 AM
- EnhancedStar
February 4, 2013 at 1:28 AM
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- 0
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- 8
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My own how to use Install Creator article [this thread itself] also off topic thread
- Fira777
April 29, 2013 at 9:25 PM
- Fira777
April 29, 2013 at 9:25 PM
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- 0
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- 14k
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Multipurpose active objects 6
- Popcorn
October 28, 2008 at 2:47 AM
- Popcorn
February 1, 2009 at 7:19 AM
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- 6
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- 2.8k
6
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Mouse speed / Pythagorean Theory explanation 5
- Simon
May 14, 2010 at 12:49 AM
- Simon
May 26, 2010 at 6:51 AM
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- 5
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- 4.7k
5
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More than one action point 1
- Fimbul
August 12, 2011 at 5:57 AM
- Fimbul
August 14, 2011 at 11:45 PM
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- 1
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- 4k
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MooClick protokol specifications 31
- Blizna
June 27, 2008 at 8:44 PM
- Blizna
April 6, 2009 at 7:55 PM
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- 31
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- 25k
31
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MooClick for Dummies
- Dynamite
February 3, 2008 at 6:49 AM
- Dynamite
February 3, 2008 at 6:49 AM
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- 0
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- 4k
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MooApi: Using Bezier Curves for dead reckoning 5
- Dynamite
June 7, 2008 at 10:35 AM
- Dynamite
June 8, 2008 at 10:48 AM
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- 5
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- 7.3k
5
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MMF Extensions 4
- nivram
March 12, 2013 at 11:37 PM
- nivram
March 15, 2013 at 11:18 PM
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- Replies
- 4
- Views
- 20k
4
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