Articles

Articles and how-tos from users of Clickteam products

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
This area is of our forum is only accessible to registered product owners.
To access this section, please register your products under your Clickteam Passport and then return to this page.
    1. Selling a Flash game - the story of CannonBob 25

      • DavidN
      • September 5, 2010 at 5:17 AM
      • DavidN
      • June 11, 2011 at 3:51 AM
    2. Replies
      25
      Views
      48k
      25
    3. padawan

      June 11, 2011 at 3:51 AM
    1. Real Time Clock System Tutorial 28

      • Wiiman
      • July 5, 2008 at 6:07 PM
      • Wiiman
      • September 4, 2008 at 7:27 PM
    2. Replies
      28
      Views
      19k
      28
    3. Looki

      September 4, 2008 at 7:27 PM
    1. Range of an Alterable Value 9

      • LB
      • July 13, 2010 at 1:19 AM
      • LB
      • June 25, 2011 at 3:07 AM
    2. Replies
      9
      Views
      5.3k
      9
    3. RickyRombo

      June 25, 2011 at 3:07 AM
    1. Quick Line of Sight 7

      • Dines
      • July 21, 2009 at 11:31 PM
      • Dines
      • July 22, 2009 at 12:44 PM
    2. Replies
      7
      Views
      5k
      7
    3. Dines

      July 22, 2009 at 12:44 PM
    1. Pushing Block against Block 2

      • touptit47
      • September 3, 2009 at 12:34 AM
    2. Replies
      2
      Views
      4.5k
      2
    3. dragonguy

      September 3, 2009 at 12:34 AM
    1. Preparing games for cloning (resizing) 10

      • Popcorn
      • March 28, 2009 at 9:41 PM
      • Popcorn
      • April 5, 2009 at 5:22 PM
    2. Replies
      10
      Views
      9.1k
      10
    3. Looki

      April 5, 2009 at 5:22 PM
    1. Playing Non-MIDI music using the std. sound object 6

      • Darkhog
      • January 17, 2009 at 11:57 AM
      • Darkhog
      • March 28, 2009 at 6:40 PM
    2. Replies
      6
      Views
      2.8k
      6
    3. Darkhog

      March 28, 2009 at 6:40 PM
    1. Platforming Collisions, With and Without PMO 6

      • dsilvers
      • December 27, 2009 at 7:44 PM
    2. Replies
      6
      Views
      5.6k
      6
    3. Nifflas

      December 27, 2009 at 7:44 PM
    1. Open Ended Game Engine Design 1

      • 00J
      • August 19, 2008 at 5:38 AM
      • 00J
      • August 20, 2008 at 2:32 AM
    2. Replies
      1
      Views
      2.4k
      1
    3. Novabrain

      August 20, 2008 at 2:32 AM
    1. One Object Following Another with object avoidance

      • Dines
      • December 6, 2007 at 3:35 PM
      • Dines
      • December 6, 2007 at 3:35 PM
    2. Replies
      0
      Views
      5k
    1. Not exactly an article but very helpfull example for 3D like Dungeon Master 10

      • AftPeakTank
      • June 28, 2013 at 8:51 PM
    2. Replies
      10
      Views
      52k
      10
    3. happygreenfrog

      June 28, 2013 at 8:51 PM
    1. New Logo Poll

      • EnhancedStar
      • February 4, 2013 at 1:28 AM
    2. Replies
      0
      Views
      8
    1. My own how to use Install Creator article [this thread itself] also off topic thread

      • Fira777
      • April 29, 2013 at 9:25 PM
      • Fira777
      • April 29, 2013 at 9:25 PM
    2. Replies
      0
      Views
      14k
    1. Multipurpose active objects 6

      • Popcorn
      • October 28, 2008 at 2:47 AM
      • Popcorn
      • February 1, 2009 at 7:19 AM
    2. Replies
      6
      Views
      2.8k
      6
    3. Bruto

      February 1, 2009 at 7:19 AM
    1. Mouse speed / Pythagorean Theory explanation 5

      • Simon
      • May 14, 2010 at 12:49 AM
      • Simon
      • May 26, 2010 at 6:51 AM
    2. Replies
      5
      Views
      4.7k
      5
    3. Jacob

      May 26, 2010 at 6:51 AM
    1. More than one action point 1

      • Fimbul
      • August 12, 2011 at 5:57 AM
      • Fimbul
      • August 14, 2011 at 11:45 PM
    2. Replies
      1
      Views
      4k
      1
    3. RickyRombo

      August 14, 2011 at 11:45 PM
    1. MooClick protokol specifications 31

      • Blizna
      • June 27, 2008 at 8:44 PM
      • Blizna
      • April 6, 2009 at 7:55 PM
    2. Replies
      31
      Views
      25k
      31
    3. Mathias

      April 6, 2009 at 7:55 PM
    1. MooClick for Dummies

      • Dynamite
      • February 3, 2008 at 6:49 AM
    2. Replies
      0
      Views
      4k
    1. MooApi: Using Bezier Curves for dead reckoning 5

      • Dynamite
      • June 8, 2008 at 10:48 AM
    2. Replies
      5
      Views
      7.3k
      5
    3. Dynamite

      June 8, 2008 at 10:48 AM
    1. MMF Extensions 4

      • nivram
      • March 12, 2013 at 11:37 PM
      • nivram
      • March 15, 2013 at 11:18 PM
    2. Replies
      4
      Views
      20k
      4
    3. nivram

      March 15, 2013 at 11:18 PM

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