Shader Development
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
This area is of our forum is only accessible to registered product owners.
To access this section, please register your products under your Clickteam Passport and then return to this page.
To access this section, please register your products under your Clickteam Passport and then return to this page.
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How to make a shader - Quick documentation 5
- Yves
June 16, 2009 at 8:03 AM
- Yves
September 21, 2012 at 9:05 PM
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- 5
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- 20k
5
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Converting DX9 shaders to DX11 63
- Yves
April 2, 2019 at 7:23 PM
- Yves
January 3, 2024 at 9:20 PM
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- 63
- Views
- 74k
63
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Usage? 9
- Fanotherpg
March 16, 2010 at 8:03 PM
- Fanotherpg
March 18, 2010 at 11:34 AM
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- 9
- Views
- 4k
9
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[Shader Question] XOR/OR 8
- Fanotherpg
March 19, 2010 at 11:39 PM
- Fanotherpg
March 20, 2010 at 10:39 PM
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- 8
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- 3.9k
8
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Layer Rather Than Add? 10
- Atom
May 5, 2010 at 7:53 PM
- Atom
May 25, 2010 at 3:22 AM
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- 10
- Views
- 4.7k
10
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How to create a semitransparent background effect? 8
- Pixelthief
May 28, 2010 at 6:44 AM
- Pixelthief
May 28, 2010 at 7:47 PM
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- 8
- Views
- 3.2k
8
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Matrix transform shader [request]! 3
- Saml
June 10, 2010 at 7:31 PM
- Saml
June 12, 2010 at 5:17 AM
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- 3
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- 2.2k
3
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Error with output 5
- Jacob
June 13, 2010 at 9:39 AM
- Jacob
June 13, 2010 at 10:09 PM
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- 5
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- 2.9k
5
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Slide Shader 2
- Jacob
June 17, 2010 at 12:20 AM
- Jacob
June 18, 2010 at 7:45 PM
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- 2
- Views
- 2.8k
2
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Texture size in shaders inconsistent 4
- Pixelthief
August 25, 2010 at 7:24 PM
- Pixelthief
September 17, 2010 at 8:11 AM
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- 4
- Views
- 2.4k
4
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Hue Shader (for PS 2.0 !) 2
- Nobuyuki
September 24, 2010 at 5:34 AM
- Nobuyuki
September 25, 2010 at 3:27 AM
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- 2
- Views
- 3.1k
2
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SinWave - GrasShader + Example 2
- Pharanygitis
September 23, 2010 at 2:19 PM
- Pharanygitis
September 25, 2010 at 3:41 AM
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- 2
- Views
- 2.1k
2
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[Request] Color Changer 3
- NeoMonkey
October 20, 2010 at 10:28 AM
- NeoMonkey
October 20, 2010 at 8:23 PM
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- 3
- Views
- 2.1k
3
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Fade to Black/White 7
- Pixelthief
October 22, 2010 at 12:27 AM
- Pixelthief
October 22, 2010 at 2:29 AM
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- 7
- Views
- 3.1k
7
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Gremlins out the wazoo 2
- Nobuyuki
October 25, 2010 at 9:18 PM
- Nobuyuki
October 26, 2010 at 1:07 PM
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- 2
- Views
- 1.9k
2
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Vector Upscaler 6
- Nobuyuki
November 23, 2010 at 9:42 PM
- Nobuyuki
November 25, 2010 at 5:43 PM
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- 6
- Views
- 6.6k
6
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Monochrome with color 1
- NeoMonkey
December 20, 2010 at 2:08 AM
- NeoMonkey
December 27, 2010 at 12:55 PM
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- 1
- Views
- 1.8k
1
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Getting image dimensions from IMAGE parameters? 3
- Nobuyuki
February 4, 2011 at 2:43 PM
- Nobuyuki
February 7, 2011 at 12:51 AM
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- 3
- Views
- 1.9k
3
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Interesting thing: float3 and implicit conversion 4
- Nobuyuki
March 13, 2011 at 5:53 PM
- Nobuyuki
March 14, 2011 at 12:28 PM
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- 4
- Views
- 2k
4
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Pixel Shader: IMAGE loading at runtime 4
- Nobuyuki
September 22, 2010 at 9:20 PM
- Nobuyuki
May 17, 2011 at 5:16 AM
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- Replies
- 4
- Views
- 2.8k
4
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