Isometric Lighting Engine - OUT NOW

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi all!

    The Isometric Lighting Engine is finally out!

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    There will be a LAUNCH SALE for one month until July for 30% off!

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    This open-source example is an engine and level editor for the creation of three dimensional scenes and levels. With this engine you can easily build any type of isometric game and add powerful dynamic lighting. The engine in it's base form is high-performance, uses no extensions** or shaders and supports all runtimes***. It is scalable and includes a complete tool kit allowing for user defined parameters such as tile size, the ability to easily work with your own tilesets, adjustable light ranges, custom movement and more.

    Features:
    - Dynamic 3D lighting and shadows
    - Dynamic tile loading
    - 3D platform movement example with customisable controls
    - Level editor with load and save
    - Simple interface
    - Includes a pathfinding example for multiple objects

    The core engine is <40 events, clearly presented and fully commented along with a fully illustrated manual so implementing it in your own projects is a breeze!

    Please read the attached manual for features and limitations and see if the Isometric Lighting Engine is for you. Any feedback is most welcome.


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    * Some tiles shown here and in the video are from opengameart.org and are not included.
    ** UltimateFullscreen, Pathfinding object and Surface object must be installed to open but can be removed
    *** For lighting HWA must be supported

  • Whoa!

    This looks awesome, to say the least!
    Sample .exe would be great to see this in action.

    Great work and good luck! :)

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  • Thanks J3sseM, I might upload a sample .exe here soon.

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  • Interesting. I am wondering, does this isometric engine allow for smooth lighting and normal maps? Comparable to Godot's 2D isometric lighting demo? Or is it tile-based only?

    Screenshot for comparison:
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  • I've been waiting for it! Please SolarB, upload a sample .exe, like J3sseM said. :D I'll buy this excellent engine for sure.

    EDIT: Do you have plans to release something like this, but without being isometric?

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    Edited once, last by Ls2 (June 6, 2017 at 12:34 PM).

  • Great work, SolarB!! Right now I'm really sad that I don't have time for a little isometric side project, but I'll get this for future reference for sure!

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  • It's great to see you here again with such amazing tool!

    Looks awesome :)

    Will get it as soon as my prepaid card will be revived (XD)

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  • Mind-blowing! Good work SolarB! Look forward to playing about with it...

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  • Rayek - It is tile based. Making something like the Godot example might be possible, I have a 2D normal map example Please login to see this link., and Please login to see this link.or Please login to see this link. dynamic shadow examples using the Surface object work quite well with it, as you can see in the gif. Perhaps it could be adapted??

    Ls2 - these examples pretty much cover it for non-isometric lighting, for tiled shadows tompa has a great example Please login to see this link.

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    Edited 2 times, last by SolarB (June 8, 2017 at 8:42 PM).

  • constantly seeing new and amazing things from the community! BRAVO SolarB!

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  • Animated tiles are definitely possible without much modification. You would need to change "force animation frame" to "change animation sequence" in the floor and walls in the "Update" group.

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  • As requested here's an .exe of the engine to play around with. Of course you won't be able to load in your own tiles since this happens from within Fusion. Saving and loading is disabled but placing blocks and setting up lights is all here. Let me know what you think!

  • Left click to place, scrolling the mouse wheel adjusts height. For further info press F1, also the manual is attached in the first post :)

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  • That's weird, can you provide some more info? Is anyone else having this problem?

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