Hi i'm making a 4 player coperative game online and I have some questions, what should I use p2p or p2s? I know p2s its better to avoid cheating and that's why i'm more intereseted on p2s but p2p has other advantages.
Another question is how should avoid player sends to server fake data like imagine he has 10 bullets and he freezes it cheating (unlimited ammo) how should be the process to avoid this? something like server handle how many bullets has and every time he shots update it to peer?
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Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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