How do you make a Jump-Thru Platform - WITHOUT PMO...?

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  • Hi guys! Just getting the hang of this thing, and I'm trying to find a tutorial on making jump-through platforms - that does NOT use the PMO.
    I am using basic Platform movement for my Player.
    Every tutorial I've found uses the built-in "check for jump-thru platforms" in the PMO, but I need some way(s) to do it without the PMO.

    I'm using the platforms (invisibly) to define the Player's walking areas/paths, and there are paths that overlap, so I need to be able to pass in front of them unless I am on top of them.
    For instance, a zig-zag path where you walk down from the top, walking on the tops of the platforms, but then able to pass in front of them once you drop down to the next "zig".

    Can anyone point me in the right direction?

    Thank you!
    :)

  • I would put a floor detector on your player, and when it overlaps the top of the platform whilst moving down, make the players y position go to the top of the platform. That way the player will jump through the platform, and only stick to the platform if the detector overlaps the platform.

  • If you're using the built in platform movement, set the obstacle type to "platform" and it should take care of the rest as long as you have a Collide with Backdrop event.

    That being said, I highly recommend the PMO over the built in platform movement.

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