Quick question.
I've managed to get very basic enemy physics working with FastLoops, but it only works if there is one instance of the enemy. Anymore, and the physics break.
I have a FastLoop that gives the enemy gravity, and a FastLoop inside the gravity loop runs 64 times that will pull the enemy out of the ground and stop the loop once they're out.
Can I achieve this with a ForEach loop? My enemies X and Y positions are float based so they can fall more than 1 pixel or less than a pixel of course.