Rendering Engine Limitations POLL

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • If firefly limits its graphics rendering engine which would you prefer 15

    1. Software 1 or 2 (0) 0%
    2. Direct X 8 or 9 (2) 13%
    3. Direct X 10 or 11+ (2) 13%
    4. Open Gl for PC (10) 67%
    5. Open GL for Android (8) 53%
    6. Open GL for IOS (6) 40%
    7. Metal for IOS (1) 7%
    8. Threejs for HTML5 (1) 7%
    9. Vulkan (4) 27%

    During the coding of the firefly communications bridge with irrlicht we have to test each feature with all our current rendering engines - while allowing greater usability on your part it adds a lot of work and sometimes impassible barriers on our part.

    with the move to Android and IOS we are considering dropping support for some less used rendering options and going with just OpenGL for now once OpenGL is working we may go back to the others and bring them upto speed too.

    before we do we would like to see what rendering engines you prefer if we see overwhelming support for one engine then we will have to keep it supported. so with that in mind :-

    If firefly was to limit its graphics rendering engine to just 1 output which do/would you prefer to use

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