Match 3 Project (M3P) - Games and Editor

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Quick Update:

    Spent most of the day working on this and got a lot done:)
    Unfortunately, I haven't had time yet to make a video of my progress, Soon though!
    I will say though that the saving/loading aspect is pretty sweet, at least I think so ;)

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  • Update:

    I get close to finishing a section and then I get some good ideas for extra features, so I keep adding new features and it adds a ton more work, lol
    It will all be worth it in the end.

    Create New level Group:
    Add new Worlds
    Add new Levels
    Option to see a preview of last level created
    Search function to ensure duplicate names are prevented for World and Level names

    Load level Group:
    Pick the world and the level to load by name or number
    Edit the names of Worlds and Levels
    Preview of each level as user scrolls through World and Level choices
    Search function to ensure duplicate names are prevented for World and Level names
    Ability to save and load just to Stage 1 (board crea tion)
    Ability to save and load to Stage 2 (placing objects)

    Template Mode:
    A new mode that allows user to build and save new board layouts for later use.

    Stage 1 Group:
    Added an option to edit template names
    Added a search function to ensure duplicate names are prevented for template names

    Completed the World Code saving function (this is what will be used to load levels into the game engines)

    A few more backend updates and improvements on code

    I just need to finish up the loading of objects when loading into Stage 2 and then I can make a video of the progress.

    Next step after this is to start work on the first match 3 engine. I already have the game flow chart mostly complete (which I will show later).

    Slowly but surely it's coming together!

    Cheers!

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  • A video update on the editor, this shows some of the recent updates.
    I discuss the new option of the Template Mode in this video. I'll make two more soon explaining the New Level Mode and the Load Level Mode.


    It might be better to actually watch this on YouTube in HD1080 (I recorded it to large)


    Please excuse my squeaky chair sounds in the background...LOL.


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  • Got some more work Done!

    - I finished up the loading of objects into the editor (I had loading of objects completed for loading into a game but not for reloading into the editor). This was a big task and I am happy to complete it.

    - lot's of backend stuff had to be redone due to some changes that had to be done due to the way I did the saving/loading.

    - I added the ability to add health to SBI objects, I originally had these objects as strictly "Stationary Board Items", meaning these objects could not be destroyed. I now have some good ideas where being able to destroy some of these obects (if they were for a specific function) would be really cool and I will explain these at a later date.

    - Started work on the EGI Group

    - I created a mock up of a game engine to be able to show you in a video how the saving/loading will work but I still need to make that video, sometime this week.

    Stay tuned!

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  • Here's another video update on the progress for the editor, listen to me fumble my way through trying to explain the Goal\Objective Section....LOL

    (Lesson learned, don't make a video when tired....hehe)

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  • Still working away on the editor,

    I added another level of depth to the editor.




    You now start off in Game Mode (you can change the name) > Add worlds under this mode to build your levels.



    You can add new modes then > Add new worlds/levels into them.




    This allows you to have separate levels if you want to have multiple modes in your game; for example > Game Mode, Puzzle Mode, Expert mode, etc, etc




    I should have added this from the beginning but for some reason, I kept putting it off so now, of course, it is a huge task to add it in but fear, not I will prevail!




    I'll make a video showing the changes when I complete it.

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