Fusion 2.5+ DLC Official pre and post-launch Thread

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • @Please login to see this link. , we appreciate the desire to help. In fact worry not, the Patreon testers are doing a great job providing great bug hunting and input. So no worries we will get by even if you can't jump in.


    I hope so:) If ASD is in the team then you do not have to worry.

  • You guys are getting me all hot and steamy with these positive impressions. [MENTION=10509]SirEatAlot[/MENTION], what sort of performance problems were you having - just some framerate/memory struggles, or something more complex?

    Exciting!

    It'll all blow over...

    Edited once, last by RobertRule (February 2, 2019 at 12:35 AM).

  • You guys are getting me all hot and steamy with these positive impressions. [MENTION=10509]SirEatAlot[/MENTION], what sort of performance problems were you having - just some framerate/memory struggles, or something more complex?

    Exciting!

    I was getting contstant frame rate drops with particle effects, projectiles and enemies all active on screen at once. Not too many either, just 5-10 enemies, some effects, etc. I have a goal of smooth 60 fps gameplay but the game would often drop down in the 40-30s and it was causing me all kinds of problems. Now I rarely go below 60, without any changes to the code. I'm still planning to optimize the game more just to be sure but it's really made thing much better.

  • If it's allowed, can I ask for nested events - do the child events inherit object scope from the parent event?

    As far as I can tell, this is the case, which is really amazing. So you can use child events to really drill down and select which instances you want to affect. Along with for each loops this is a really significant improvement to object scoping in fusion.

  • Is there any work in relation to the way CF deals with multiple instances? My knowledge of programming is limited to microcontrollers, so I don't know if "Child Events" can mean anything ^^'

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  • I really want to get my hands on this asap. Would love to start implementing nested conditions into my game

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    My examples:
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  • I was getting contstant frame rate drops with particle effects, projectiles and enemies all active on screen at once. Not too many either, just 5-10 enemies, some effects, etc. I have a goal of smooth 60 fps gameplay but the game would often drop down in the 40-30s and it was causing me all kinds of problems. Now I rarely go below 60, without any changes to the code. I'm still planning to optimize the game more just to be sure but it's really made thing much better.

    Are you running any shaders directly on those particles or other active objects? If so, try moving those to a separate layer and giving the layer that shader effect instead. I had the same exact problem and this solution fixed it right up.

  • As promised new blog post giving a summary of how the profiler works posted today!

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    Hey Kisguri, thanks a lot for the post:) can you elaborate a bit more what the three time-categories include in detail?

    Object handling: Does this (just) include setting values, positions, scale/angle for actives or does it also track background/ tile handling? Where is the box 2d engine summarized/ included?
    Events: Is this just "Conditions", or does it also include "Actions"? If it also includes actions, how does it differ from object handling?
    Display: Is this render time? Does it include pixel shaders on individual objects and layers too?

    I'm profiling O 10% E 40% and D 50% for Outbuddies in an enemy-heavy room on highest resolution.

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  • Quote

    Our next blog post will be on March 5th and will discuss how to use the new Fusion 2.5+ child/sub-events and how they can benefit your projects.

    Deadlines are a plus! :) Looking forward for child/sub-event publication.

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